The UI prototypes demonstrate different UI styles that can used with Tilt Five.
In order to demonstrate depth behaviour in UI with augmented reality scenes, the player is able to change between checking for depth and not checking for depth in all of the UI demos by using the space key or the gamepad ‘South’ button.
1. Relative to Board - (See Video)
2. Relative to Glasses - (See Video)
3. Relative to Player - (See Video)
4. Relative to Player’s Line of Sight (Hinge) - (See Video)