A Breakdown of new releases for the 1.1 Driver release
Release Notes
2021-6-3 - Tilt-Five-Driver-Setup-1.1.0.exe
- Control Panel
- Support for XE Gameboards
- New gameboard configuration UI for choosing your gameboard layout and rotation
- Rename “wands” list to “accessories” and show the current gameboard in this list as an accessory
- Allow scrolling of the accessories list to allow setting options for more than a few accessories
- Fix a crash if the TiltFive App Data folder is missing and lazily create this folder to store logs
- Use a more reliable logging mechanism, useful when Enhanced Logging setting is turned on
- Display wand serial numbers correctly
- Glasses
- Correctly wake if Glasses are sleeping for certain interactions
- Allow for booting and response to simple commands when plugged into a USB2 port
- Update firmware to recognize XE gameboard tracking points and newer LE gameboard points (to avoid crossing a fold or cut line)
- Run cooling fans at a constant rate, except in some pre-production glasses (such as Kickstarter Beta Backer models) which still vary the fan speed
- Wand
- Update Wand tracking algorithms for better computation of its location
- Set a minimum amount of travel for the wand’s analog joystick to register off-center movement, to resolve some drift issues reported
- Fix some situations where the SDK would report wands disappearing
- Fix a bug that caused wand tracking to become unstable after extended use
- Drivers and Tilt Five Software Install
- Fix uninstaller issue where a few files were not removed and update the uninstaller executable filename
- The Tilt Five Service, Notifier and Unity plugin files are now signed Windows binaries
- Native Development Kit Beta (Developer SDK)
- The initial beta release of the NDK for Windows is included in the Developer SDK!
- The NDK is the same infrastructure used for the other SDKs and allows low level access to the Glasses and Wands
- Unity Plug-in (Developer SDK)
- Support for the XE Gameboard with the Unity gameboard gizmo
- Option in the editor to manually override the Control-Panel-selected gameboard type for the gizmo
- Unload on application quit or when stopping play in the Unity Editor, elimnating the need to restart the Unity Editor every time an application is run
- Provide the user-defined glasses name from Control Panel to Unity
- Apply scaling to the camera near and far clipping planes to keep the user experience consistent
- Fix a bug where the Unity process can be stuck open because of a D3D device still in use
- Getting glasses pose now returns an error if the board is not in view
- “System” and “Z” button names are deprecated, please use “T5” and “Three” in new code