A Breakdown of new releases for the 1.1 Driver release

Release Notes

2021-6-3 - Tilt-Five-Driver-Setup-1.1.0.exe

  • Control Panel
    • Support for XE Gameboards
    • New gameboard configuration UI for choosing your gameboard layout and rotation
    • Rename “wands” list to “accessories” and show the current gameboard in this list as an accessory
    • Allow scrolling of the accessories list to allow setting options for more than a few accessories
    • Fix a crash if the TiltFive App Data folder is missing and lazily create this folder to store logs
    • Use a more reliable logging mechanism, useful when Enhanced Logging setting is turned on
    • Display wand serial numbers correctly
  • Glasses
    • Correctly wake if Glasses are sleeping for certain interactions
    • Allow for booting and response to simple commands when plugged into a USB2 port
    • Update firmware to recognize XE gameboard tracking points and newer LE gameboard points (to avoid crossing a fold or cut line)
    • Run cooling fans at a constant rate, except in some pre-production glasses (such as Kickstarter Beta Backer models) which still vary the fan speed
  • Wand
    • Update Wand tracking algorithms for better computation of its location
    • Set a minimum amount of travel for the wand’s analog joystick to register off-center movement, to resolve some drift issues reported
    • Fix some situations where the SDK would report wands disappearing
    • Fix a bug that caused wand tracking to become unstable after extended use
  • Drivers and Tilt Five Software Install
    • Fix uninstaller issue where a few files were not removed and update the uninstaller executable filename
    • The Tilt Five Service, Notifier and Unity plugin files are now signed Windows binaries
  • Native Development Kit Beta (Developer SDK)
    • The initial beta release of the NDK for Windows is included in the Developer SDK!
    • The NDK is the same infrastructure used for the other SDKs and allows low level access to the Glasses and Wands
  • Unity Plug-in (Developer SDK)
    • Support for the XE Gameboard with the Unity gameboard gizmo
    • Option in the editor to manually override the Control-Panel-selected gameboard type for the gizmo
    • Unload on application quit or when stopping play in the Unity Editor, elimnating the need to restart the Unity Editor every time an application is run
    • Provide the user-defined glasses name from Control Panel to Unity
    • Apply scaling to the camera near and far clipping planes to keep the user experience consistent
    • Fix a bug where the Unity process can be stuck open because of a D3D device still in use
    • Getting glasses pose now returns an error if the board is not in view
    • “System” and “Z” button names are deprecated, please use “T5” and “Three” in new code