A Breakdown of new releases for the 1.2 Driver release
Release Notes
2022-8-23 - Tilt-Five-Driver-Setup-1.2.1.exe
- Control Panel
- Avoid placing the Control Panel window behind task bars, make sure it opens in usable screen area
- Fix LED color names and references to T5 button to be consistent with post-beta wands in the Wand pairing flow
- Glasses
- Improve XE Board tracking when raised
- Fix lack of volume controls when Glasses are in sleep mode
- Prevent leaving an IR illumination LED on in unusual error conditions
- Wands
- Tracking of Wand position for one participant will no longer be affected by another participant’s Wand
- Drivers and Tilt Five Software Install
- After 1.2.1 is upgraded to a future version or if it is re-installed, your settings will be retained; you can still remove these settings by running the uninstaller manually and choosing the “Remove user settings” option
- Unity Plug-in (Developer SDK)
- Set displayName of Wand controllers for Input System to “Tilt Five Wand”
- Return correct TiltFiveManager object consistently in the Unity Editor; sometimes a different prefab component was being returned
2022-7-29 - Tilt-Five-Driver-Setup-1.2.0.exe
- Control Panel
- Fix error reporting for firmware validity from the system tray
- Logging file size reductions for users who turn on developer mode’s extended logging
- Glasses
- Reconnecting the Glasses in the middle of the game after disconnecting them will be less likely to fail to restore video to the Glasses
- Consistent 60 FPS display framerate (developers should use a constant 60 FPS target to benefit)
- Fan speed is more consistently maintained (note: does not apply to Beta glasses hardware)
- Gameboard position tracking improvements
- Wand
- Significantly improved latency for movement tracking
- Tracking is more robust when communication to the Wand has packet losses
- Drivers and Tilt Five Software Install
- Introducing support for MixCast webcam composition streaming; you must be using the Driver version 1.2 or later with content which has integrated MixCast support
- Native Development Kit Beta (Developer SDK)
- Change where the graphics context is created to initialization instead of when Glasses are acquired
- You will need to update your use of the NDK with this version; note that NDK is still in beta and breaking changes may occur
- Unity Plug-in (Developer SDK)
- Support for InputSystem for Wands; Now you can use the InputSystem methods to access wand events and pose
- Update of the “Tilt Five Wand Model” prefab so the scaling of the wand model is accurate at a 1:1 with world space, and sets its origin to be at the handhold pose center in the wand body, aligned directly with the tip
- Fixed a bug where the same wand button events could occasionally fire on two consecutive frames