Namespaces | |
namespace | Logging |
Classes | |
class | NativePlugin |
struct | T5_Bool |
Represents a boolean value. | |
struct | T5_Position |
Represents a three dimensional position. | |
struct | T5_Rotation |
Represents a quaternion rotation. | |
struct | GlassesHandle |
struct | T5_GlassesPose |
Headset pose information to be retrieved with NativePlugin.GetGlassesPose(ref T5_GlassesPose) | |
struct | T5_CamImage |
Represents a wrapper on a buffer comtaining a camera image. More... | |
struct | T5_CameraStreamConfig |
Camera Stream Configuration. More... | |
struct | T5_ControllerState |
Contains wand related information (Pose, Buttons, Trigger, Stick, Battery) | |
struct | T5_VCI |
Represents the image rectangle in the normalized (z=1) image space of the virtual cameras | |
struct | T5_FrameInfo |
Render information to be used with NativePlugin.QueueStereoImages(T5_FrameInfo) | |
struct | T5_StringUTF8 |
Represents a string value. | |
struct | T5_GameboardSize |
Physical dimensions of a gameboard, in meters. More... | |
class | SystemControl |
class | GameBoard |
Represents the game board. More... | |
class | CameraImage |
The Camera Frame API and runtime. More... | |
class | AxesBoolean |
class | AllAxesBoolean |
struct | ARProjectionFrustum |
class | Display |
class | DisplayHelper |
class | Glasses |
The Glasses API and runtime. More... | |
class | DisplaySettings |
Display settings constants. More... | |
class | SplitStereoCamera |
class | SplitStereoTextures |
class | Player |
Provides access to player settings and functionality. More... | |
class | TrackableCore |
class | Input |
Provides access to Wand inputs More... | |
class | WandSettings |
Wand Settings encapsulates all configuration data used by the Wand's tracking runtime to compute the Wand Pose and apply it to the driven GameObject. More... | |
class | Wand |
The Wand API and runtime. More... | |
class | GameBoardSettings |
class | GlassesSettings |
GlassesSettings encapsulates all configuration data used by the Glasses' tracking runtime to compute the Head Pose and apply it to the Camera. More... | |
class | GraphicsSettings |
GraphicsSettings encapsulates configuration data related to the project's graphics settings, such as target framerate, vsync, etc. More... | |
class | PlayerSettings |
class | ScaleSettings |
ScaleSettings contains the scale data used to translate between Unity units and the user's physical space. More... | |
class | SpectatorSettings |
class | TrackableSettings |
class | TiltFiveManager |
The Tilt Five manager. More... | |
class | TiltFiveManager2 |
The Tilt Five manager. More... | |
class | DontDestroyOnLoad |
struct | Length |
class | MeshAssets |
Handles functionality relating to mesh assets provided in the Tilt Five Unity SDK. More... | |
class | Singleton |
class | SingletonComponent |
interface | ISceneInfo |
class | TiltFiveSingletonHelper |
class | UniformScaleTransform |
Enforces uniform scaling by setting the x, y, and z scale components of the associated transform to be equal. More... | |
class | UnityExtensions |
Enumerations | |
enum class | ServiceCompatibility : Int32 { Incompatible = 0 , Compatible = 1 , Unknown = 2 } |
Whether the running service is compatible. More... | |
enum class | PlayerIndex { None = 0 , One = 1 , Two = 2 , Three = 3 , Four = 4 } |
The Player index (e.g. Player One, Player Two, etc) More... | |
enum class | ControllerIndex : Int32 { Right = 0 , Left = 1 , Primary = -1 , Secondary = -2 } |
Since wands are all physically identical (they have no "handedness"), it doesn't make sense to address them using "left" or "right". Instead we use hand dominance, and allow applications to swap the dominant and offhand wand according to the user's preference. More... | |
enum class | GameboardType : Int32 { GameboardType_None = 1 , GameboardType_LE = 2 , GameboardType_XE = 3 , GameboardType_XE_Raised = 4 } |
The type of Gameboard being tracked by the glasses More... | |
enum class | ControllerPosition : Int32 { Grip = 0 , Fingertips = 1 , Aim = 2 } |
Points of interest along the wand controller, such as the handle position or wand tip. More... | |
enum class | T5_Hand : byte { Unknown = 0 , Left = 1 , Right = 2 } |
Reported wand hand More... | |
enum class | GlassesMirrorMode { None , LeftEye , RightEye , Stereoscopic } |
enum class | LengthUnit { Kilometers , Smoots , Meters , Attoparsecs , Centimeters , MegaBeardSeconds , Millimeters , Miles , Furlongs , Yards , Feet , Inches } |
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Since wands are all physically identical (they have no "handedness"), it doesn't make sense to address them using "left" or "right". Instead we use hand dominance, and allow applications to swap the dominant and offhand wand according to the user's preference.
Enumerator | |
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Right | The wand held in the player's right hand. |
Left | The wand held in the player's left hand. |
Primary | |
Secondary |
Definition at line 528 of file NativePlugin.cs.
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Points of interest along the wand controller, such as the handle position or wand tip.
Enumerator | |
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Grip | The center of the wand handle. |
Fingertips | The typical resting position of the player's fingertips, near the wand joystick and trigger. |
Aim | The tip of the wand. |
Definition at line 634 of file NativePlugin.cs.
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The type of Gameboard being tracked by the glasses
Enumerator | |
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GameboardType_None | No Gameboard at all. If the glasses pose is in respect to GameboardType.GameboardType_None |
GameboardType_LE | The LE Gameboard. |
GameboardType_XE | The XE Gameboard, laid out flat. |
GameboardType_XE_Raised | The XE Gameboard, folded upward using its kickstand. |
Definition at line 550 of file NativePlugin.cs.
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Enumerator | |
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None | |
LeftEye | |
RightEye | |
Stereoscopic |
Definition at line 23 of file SpectatorSettings.cs.
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Enumerator | |
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Kilometers | |
Smoots | |
Meters | |
Attoparsecs | |
Centimeters | |
MegaBeardSeconds | |
Millimeters | |
Miles | |
Furlongs | |
Yards | |
Feet | |
Inches |
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The Player index (e.g. Player One, Player Two, etc)
Enumerator | |
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None | |
One | |
Two | |
Three | |
Four |
Definition at line 514 of file NativePlugin.cs.
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Whether the running service is compatible.
Enumerator | |
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Incompatible | |
Compatible | |
Unknown |
Definition at line 493 of file NativePlugin.cs.
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Reported wand hand
Enumerator | |
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Unknown | Hand unknown |
Left | Left hand |
Right | Right hand |
Definition at line 655 of file NativePlugin.cs.