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Tilt Five Unity SDK 1.4.2
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Namespaces | |
namespace | Logging |
Classes | |
class | AllAxesBoolean |
class | AllAxesBooleanDrawer |
struct | ARProjectionFrustum |
class | AxesBoolean |
class | AxesBooleanDrawer |
class | CameraImage |
The Camera Frame API and runtime. More... | |
class | Display |
class | DisplayHelper |
class | DisplaySettings |
class | DontDestroyOnLoad |
class | GameBoard |
Represents the game board. More... | |
class | GameBoardSettings |
class | GameBoardSettingsDrawer |
class | Glasses |
The Glasses API and runtime. More... | |
struct | GlassesHandle |
class | GlassesSettings |
GlassesSettings encapsulates all configuration data used by the Glasses' tracking runtime to compute the Head Pose and apply it to the Camera. More... | |
class | GlassesSettingsDrawer |
class | GlobalSettingsDrawer |
class | GraphicsSettings |
GraphicsSettings encapsulates configuration data related to the project's graphics settings, such as target framerate, vsync, etc. More... | |
class | GraphicsSettingsDrawer |
class | Input |
Provides access to Wand inputs. | |
interface | ISceneInfo |
struct | Length |
class | LogSettingsDrawer |
class | MeshAssets |
Handles functionality relating to mesh assets provided in the Tilt Five Unity SDK. | |
class | NativePlugin |
class | Player |
Provides access to player settings and functionality. More... | |
class | PlayerSettings |
class | ScaleSettings |
ScaleSettings contains the scale data used to translate between Unity units and the user's physical space. More... | |
class | ScaleSettingsDrawer |
class | SerializedObjectExtensions |
These extension methods make moving values between serialized properties a little less tedious. | |
class | SettingsDrawingHelper |
class | Singleton< T > |
class | SingletonComponent< T > |
class | SpectatorSettings |
class | SplitStereoCamera |
class | SplitStereoTextures |
class | SystemControl |
struct | T5_Bool |
Represents a boolean value. | |
struct | T5_CameraStreamConfig |
Camera Stream Configuration. More... | |
struct | T5_CamImage |
Represents a wrapper on a buffer comtaining a camera image. More... | |
struct | T5_ControllerState |
Contains wand related information (Pose, Buttons, Trigger, Stick, Battery) | |
struct | T5_FrameInfo |
Render information to be used with NativePlugin.QueueStereoImages(T5_FrameInfo) | |
struct | T5_GameboardPose |
Gameboard pose information to be retrieved with NativePlugin.GetGameboardPoses(ref T5_GameboardPoses) | |
struct | T5_GameboardSize |
Physical dimensions of a gameboard, in meters. More... | |
struct | T5_GlassesPose |
Headset pose information to be retrieved with NativePlugin.GetGlassesPose(ref T5_GlassesPose) | |
struct | T5_PixelDewarp |
Pixel Coordinate Dewarp Wrapper. More... | |
struct | T5_Position |
Represents a three dimensional position. | |
struct | T5_Rotation |
Represents a quaternion rotation. | |
struct | T5_StringUTF8 |
Represents a string value. | |
struct | T5_VCI |
Represents the image rectangle in the normalized (z=1) image space of the virtual cameras. | |
class | TiltFiveManager |
The Tilt Five manager. More... | |
class | TiltFiveManager2 |
The Tilt Five manager. More... | |
class | TiltFiveManagerEditor |
class | TiltFiveManagerEditor2 |
class | TiltFiveSingletonHelper |
class | TrackableCore< TSettings, TState > |
class | TrackableSettings |
class | UniformScaleTransform |
Enforces uniform scaling by setting the x, y, and z scale components of the associated transform to be equal. More... | |
class | UnityExtensions |
class | Wand |
The Wand API and runtime. More... | |
class | WandSettings |
Wand Settings encapsulates all configuration data used by the Wand's tracking runtime to compute the Wand Pose and apply it to the driven GameObject. More... | |
class | WandSettingsDrawer |
Enumerations | |
enum | ServiceCompatibility : Int32 { Incompatible = 0 , Compatible = 1 , Unknown = 2 } |
Whether the running service is compatible. More... | |
enum | PlayerIndex { None = 0 , One = 1 , Two = 2 , Three = 3 , Four = 4 } |
The Player index (e.g. Player One, Player Two, etc) More... | |
enum | ControllerIndex : Int32 { Right = 0 , Left = 1 } |
Since wands are all physically identical (they have no "handedness"), it doesn't make sense to address them using "left" or "right". Instead we use hand dominance, and allow applications to swap the dominant and offhand wand according to the user's preference. More... | |
enum | GameboardType : Int32 { GameboardType_None = 1 , GameboardType_LE = 2 , GameboardType_XE = 3 , GameboardType_XE_Raised = 4 } |
The type of Gameboard being tracked by the glasses. More... | |
enum | ControllerPosition : Int32 { Grip = 0 , Fingertips = 1 , Aim = 2 } |
Points of interest along the wand controller, such as the handle position or wand tip. More... | |
enum | T5_Hand : byte { Unknown = 0 , Left = 1 , Right = 2 } |
Reported wand hand. More... | |
enum | GlassesMirrorMode { None , LeftEye , RightEye , Stereoscopic } |
enum | LengthUnit { Kilometers , Smoots , Meters , Attoparsecs , Centimeters , MegaBeardSeconds , Millimeters , Miles , Furlongs , Yards , Feet , Inches } |
enum TiltFive.ControllerIndex : Int32 |
Since wands are all physically identical (they have no "handedness"), it doesn't make sense to address them using "left" or "right". Instead we use hand dominance, and allow applications to swap the dominant and offhand wand according to the user's preference.
Enumerator | |
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Right | The wand held in the player's right hand. |
Left | The wand held in the player's left hand. |
enum TiltFive.ControllerPosition : Int32 |
enum TiltFive.GameboardType : Int32 |
The type of Gameboard being tracked by the glasses.
Enumerator | |
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GameboardType_None | No Gameboard at all. If the glasses pose is in respect to GameboardType.GameboardType_None |
GameboardType_LE | The LE Gameboard. |
GameboardType_XE | The XE Gameboard, laid out flat. |
GameboardType_XE_Raised | The XE Gameboard, folded upward using its kickstand. |
enum TiltFive.LengthUnit |
enum TiltFive.PlayerIndex |
enum TiltFive.ServiceCompatibility : Int32 |
enum TiltFive.T5_Hand : byte |