Namespaces | |
| namespace | Logging |
Classes | |
| class | AllAxesBoolean |
| struct | ARProjectionFrustum |
| class | AxesBoolean |
| class | CameraImage |
| The Camera Frame API and runtime. More... | |
| class | Display |
| class | DisplayHelper |
| class | DisplaySettings |
| Display settings constants. More... | |
| class | DontDestroyOnLoad |
| class | GameBoard |
| Represents the game board. More... | |
| class | GameBoardSettings |
| class | Glasses |
| The Glasses API and runtime. More... | |
| struct | GlassesHandle |
| class | GlassesSettings |
| GlassesSettings encapsulates all configuration data used by the Glasses' tracking runtime to compute the Head Pose and apply it to the Camera. More... | |
| class | Input |
| Provides access to Wand inputs. More... | |
| interface | ISceneInfo |
| struct | Length |
| class | NativePlugin |
| class | Player |
| Provides access to player settings and functionality. More... | |
| class | PlayerSettings |
| class | ScaleSettings |
| ScaleSettings contains the scale data used to translate between Unity units and the user's physical space. More... | |
| class | Singleton |
| class | SingletonComponent |
| class | SpectatorSettings |
| class | SplitStereoCamera |
| class | SplitStereoTextures |
| struct | T5_Bool |
| Represents a boolean value. More... | |
| struct | T5_CameraStreamConfig |
| Camera Stream Configuration. More... | |
| struct | T5_CamImage |
| Represents a wrapper on a buffer comtaining a camera image. More... | |
| struct | T5_ControllerState |
| Contains wand related information (Pose, Buttons, Trigger, Stick, Battery) More... | |
| struct | T5_FrameInfo |
| Render information to be used with NativePlugin.QueueStereoImages(T5_FrameInfo) More... | |
| struct | T5_GameboardSize |
| Physical dimensions of a gameboard, in meters. More... | |
| struct | T5_GlassesPose |
| Headset pose information to be retrieved with NativePlugin.GetGlassesPose(ref T5_GlassesPose) More... | |
| struct | T5_Position |
| Represents a three dimensional position. | |
| struct | T5_Rotation |
| Represents a quaternion rotation. | |
| struct | T5_StringUTF8 |
| Represents a string value. More... | |
| struct | T5_VCI |
| Represents the image rectangle in the normalized (z=1) image space of the virtual cameras. | |
| class | TiltFiveManager |
| The Tilt Five manager. More... | |
| class | TiltFiveManager2 |
| The Tilt Five manager. More... | |
| class | TiltFiveSingletonHelper |
| class | TrackableCore |
| class | TrackableSettings |
| class | UniformScaleTransform |
| Enforces uniform scaling by setting the x, y, and z scale components of the associated transform to be equal. More... | |
| class | UnityExtensions |
| class | Wand |
| The Wand API and runtime. More... | |
| class | WandSettings |
| Wand Settings encapsulates all configuration data used by the Wand's tracking runtime to compute the Wand Pose and apply it to the driven GameObject. More... | |
Enumerations | |
| enum | ServiceCompatibility : Int32 { Incompatible = 0 , Compatible = 1 , Unknown = 2 } |
| Whether the running service is compatible. More... | |
| enum | PlayerIndex { None = 0 , One = 1 , Two = 2 , Three = 3 , Four = 4 } |
| The Player index (e.g. Player One, Player Two, etc) More... | |
| enum | ControllerIndex : Int32 { Right = 0 , Left = 1 , Primary = Right , Secondary = Left } |
| Since wands are all physically identical (they have no "handedness"), it doesn't make sense to address them using "left" or "right". Instead we use hand dominance, and allow applications to swap the dominant and offhand wand according to the user's preference. More... | |
| enum | GameboardType : Int32 { GameboardType_None = 1 , GameboardType_LE = 2 , GameboardType_XE = 3 , GameboardType_XE_Raised = 4 } |
| The type of Gameboard being tracked by the glasses. More... | |
| enum | ControllerPosition : Int32 { Grip = 0 , Fingertips = 1 , Aim = 2 } |
| Points of interest along the wand controller, such as the handle position or wand tip. More... | |
| enum | T5_Hand : byte { Unknown = 0 , Left = 1 , Right = 2 } |
| Reported wand hand. More... | |
| enum | T5_GlassesPoseUsage : Int32 { GlassesPresentation = 1 , SpectatorPresentation = 2 } |
| Glasses pose usage indicator. More... | |
| enum | GlassesMirrorMode { None , LeftEye , RightEye , Stereoscopic } |
| enum | LengthUnit { Kilometers , Smoots , Meters , Attoparsecs , Centimeters , MegaBeardSeconds , Millimeters , Miles , Furlongs , Yards , Feet , Inches } |
| enum TiltFive.ControllerIndex : Int32 |
Since wands are all physically identical (they have no "handedness"), it doesn't make sense to address them using "left" or "right". Instead we use hand dominance, and allow applications to swap the dominant and offhand wand according to the user's preference.
| Enumerator | |
|---|---|
| Right | The wand held in the player's right hand. |
| Left | The wand held in the player's left hand. |
| Primary | |
| Secondary | |
Definition at line 511 of file NativePlugin.cs.
| enum TiltFive.ControllerPosition : Int32 |
Points of interest along the wand controller, such as the handle position or wand tip.
| Enumerator | |
|---|---|
| Grip | The center of the wand handle. |
| Fingertips | The typical resting position of the player's fingertips, near the wand joystick and trigger. |
| Aim | The tip of the wand. |
Definition at line 579 of file NativePlugin.cs.
| enum TiltFive.GameboardType : Int32 |
The type of Gameboard being tracked by the glasses.
| Enumerator | |
|---|---|
| GameboardType_None | No Gameboard at all. If the glasses pose is in respect to GameboardType.GameboardType_None |
| GameboardType_LE | The LE Gameboard. |
| GameboardType_XE | The XE Gameboard, laid out flat. |
| GameboardType_XE_Raised | The XE Gameboard, folded upward using its kickstand. |
Definition at line 533 of file NativePlugin.cs.
| Enumerator | |
|---|---|
| None | |
| LeftEye | |
| RightEye | |
| Stereoscopic | |
Definition at line 23 of file SpectatorSettings.cs.
| enum TiltFive.LengthUnit |
| Enumerator | |
|---|---|
| Kilometers | |
| Smoots | |
| Meters | |
| Attoparsecs | |
| Centimeters | |
| MegaBeardSeconds | |
| Millimeters | |
| Miles | |
| Furlongs | |
| Yards | |
| Feet | |
| Inches | |
Definition at line 21 of file Length.cs.
| enum TiltFive.PlayerIndex |
| enum TiltFive.ServiceCompatibility : Int32 |
Whether the running service is compatible.
| Enumerator | |
|---|---|
| Incompatible | |
| Compatible | |
| Unknown | |
Definition at line 476 of file NativePlugin.cs.
| enum TiltFive.T5_GlassesPoseUsage : Int32 |
Glasses pose usage indicator.
Definition at line 621 of file NativePlugin.cs.
| enum TiltFive.T5_Hand : byte |
Reported wand hand.
| Enumerator | |
|---|---|
| Unknown | Hand unknown. |
| Left | Left hand. |
| Right | Right hand. |
Definition at line 600 of file NativePlugin.cs.