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GameObject | headPose = null |
| The head pose GameObject property.
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bool | showCameras = true |
| In-editor toggle for displaying the eye cameras in the runtime Hierarchy.
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Camera | cameraTemplate [get] |
| The Camera used as a template when creating the eye cameras.
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Camera | leftEyeCamera [get] |
| The left eye Camera property.
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Camera | rightEyeCamera [get] |
| The right eye Camera property.
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Vector3 | posUGBD_UWRLD [get, set] |
| The position of the game board reference frame w.r.t. the Unity world-space reference frame.
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Quaternion | rotToUGBD_UWRLD [get, set] |
| The rotation taking points from the Unity world-space reference frame to the game board reference frame.
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float | scaleToUGBD_UWRLD [get, set] |
| The uniform scale factor that takes points from the Unity world-space to the game board reference frame.
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float | fieldOfView [get, set] |
| The Cameras' field of view property.
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float | nearClipPlane [get, set] |
| The Cameras' near clip plane property.
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float | farClipPlane [get, set] |
| The Cameras' far clip plane property.
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float | aspectRatio [get, set] |
| The Cameras' aspect ratio property.
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◆ Initialize()
void TiltFive.SplitStereoCamera.Initialize |
( |
GameObject | headPoseRoot, |
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GlassesSettings | glassesSettings, |
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SpectatorSettings | spectatorSettings, |
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Glasses.DisplayInfo | displayInfo ) |
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inline |
◆ headPose
GameObject TiltFive.SplitStereoCamera.headPose = null |
The head pose GameObject property.
◆ showCameras
bool TiltFive.SplitStereoCamera.showCameras = true |
In-editor toggle for displaying the eye cameras in the runtime Hierarchy.
◆ aspectRatio
float TiltFive.SplitStereoCamera.aspectRatio |
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getset |
The Cameras' aspect ratio property.
◆ cameraTemplate
Camera TiltFive.SplitStereoCamera.cameraTemplate |
|
get |
The Camera used as a template when creating the eye cameras.
◆ farClipPlane
float TiltFive.SplitStereoCamera.farClipPlane |
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getset |
The Cameras' far clip plane property.
◆ fieldOfView
float TiltFive.SplitStereoCamera.fieldOfView |
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getset |
The Cameras' field of view property.
◆ leftEyeCamera
Camera TiltFive.SplitStereoCamera.leftEyeCamera |
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get |
The left eye Camera property.
◆ nearClipPlane
float TiltFive.SplitStereoCamera.nearClipPlane |
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getset |
The Cameras' near clip plane property.
◆ posUGBD_UWRLD
Vector3 TiltFive.SplitStereoCamera.posUGBD_UWRLD |
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getset |
The position of the game board reference frame w.r.t. the Unity world-space reference frame.
◆ rightEyeCamera
Camera TiltFive.SplitStereoCamera.rightEyeCamera |
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get |
The right eye Camera property.
◆ rotToUGBD_UWRLD
Quaternion TiltFive.SplitStereoCamera.rotToUGBD_UWRLD |
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getset |
The rotation taking points from the Unity world-space reference frame to the game board reference frame.
◆ scaleToUGBD_UWRLD
float TiltFive.SplitStereoCamera.scaleToUGBD_UWRLD |
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getset |
The uniform scale factor that takes points from the Unity world-space to the game board reference frame.
The documentation for this class was generated from the following file: