|
| GameObject | headPose = null |
| | The head pose GameObject property.
|
| bool | showCameras = true |
| | In-editor toggle for displaying the eye cameras in the runtime Hierarchy.
|
|
| Camera | cameraTemplate [get] |
| | The Camera used as a template when creating the eye cameras.
|
| Camera | leftEyeCamera [get] |
| | The left eye Camera property.
|
| Camera | rightEyeCamera [get] |
| | The right eye Camera property.
|
| Vector3 | posUGBD_UWRLD [get, set] |
| | The position of the game board reference frame w.r.t. the Unity world-space reference frame.
|
| Quaternion | rotToUGBD_UWRLD [get, set] |
| | The rotation taking points from the Unity world-space reference frame to the game board reference frame.
|
| float | scaleToUGBD_UWRLD [get, set] |
| | The uniform scale factor that takes points from the Unity world-space to the game board reference frame.
|
| float | fieldOfView [get, set] |
| | The Cameras' field of view property.
|
| float | nearClipPlane [get, set] |
| | The Cameras' near clip plane property.
|
| float | farClipPlane [get, set] |
| | The Cameras' far clip plane property.
|
| float | aspectRatio [get, set] |
| | The Cameras' aspect ratio property.
|
◆ Initialize()
| void TiltFive.SplitStereoCamera.Initialize |
( |
GameObject | headPoseRoot, |
|
|
GlassesSettings | glassesSettings, |
|
|
SpectatorSettings | spectatorSettings, |
|
|
Glasses.DisplayInfo | displayInfo ) |
|
inline |
◆ headPose
| GameObject TiltFive.SplitStereoCamera.headPose = null |
The head pose GameObject property.
◆ showCameras
| bool TiltFive.SplitStereoCamera.showCameras = true |
In-editor toggle for displaying the eye cameras in the runtime Hierarchy.
◆ aspectRatio
| float TiltFive.SplitStereoCamera.aspectRatio |
|
getset |
The Cameras' aspect ratio property.
◆ cameraTemplate
| Camera TiltFive.SplitStereoCamera.cameraTemplate |
|
get |
The Camera used as a template when creating the eye cameras.
◆ farClipPlane
| float TiltFive.SplitStereoCamera.farClipPlane |
|
getset |
The Cameras' far clip plane property.
◆ fieldOfView
| float TiltFive.SplitStereoCamera.fieldOfView |
|
getset |
The Cameras' field of view property.
◆ leftEyeCamera
| Camera TiltFive.SplitStereoCamera.leftEyeCamera |
|
get |
The left eye Camera property.
◆ nearClipPlane
| float TiltFive.SplitStereoCamera.nearClipPlane |
|
getset |
The Cameras' near clip plane property.
◆ posUGBD_UWRLD
| Vector3 TiltFive.SplitStereoCamera.posUGBD_UWRLD |
|
getset |
The position of the game board reference frame w.r.t. the Unity world-space reference frame.
◆ rightEyeCamera
| Camera TiltFive.SplitStereoCamera.rightEyeCamera |
|
get |
The right eye Camera property.
◆ rotToUGBD_UWRLD
| Quaternion TiltFive.SplitStereoCamera.rotToUGBD_UWRLD |
|
getset |
The rotation taking points from the Unity world-space reference frame to the game board reference frame.
◆ scaleToUGBD_UWRLD
| float TiltFive.SplitStereoCamera.scaleToUGBD_UWRLD |
|
getset |
The uniform scale factor that takes points from the Unity world-space to the game board reference frame.
The documentation for this class was generated from the following file: