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Unity SDK Docs 1.5.0.beta.7
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Public Member Functions | |
| void | Initialize (GameObject headPoseRoot, GlassesSettings glassesSettings, SpectatorSettings spectatorSettings, Glasses.DisplayInfo displayInfo) |
Public Attributes | |
| GameObject | headPose = null |
| The head pose GameObject property. | |
| bool | showCameras = true |
| In-editor toggle for displaying the eye cameras in the runtime Hierarchy. | |
Properties | |
| Camera | cameraTemplate [get] |
| The Camera used as a template when creating the eye cameras. | |
| Camera | leftEyeCamera [get] |
| The left eye Camera property. | |
| Camera | rightEyeCamera [get] |
| The right eye Camera property. | |
| Vector3 | posUGBD_UWRLD [get, set] |
| The position of the game board reference frame w.r.t. the Unity world-space reference frame. | |
| Quaternion | rotToUGBD_UWRLD [get, set] |
| The rotation taking points from the Unity world-space reference frame to the game board reference frame. | |
| float | scaleToUGBD_UWRLD [get, set] |
| The uniform scale factor that takes points from the Unity world-space to the game board reference frame. | |
| float | fieldOfView [get, set] |
| The Cameras' field of view property. | |
| float | nearClipPlane [get, set] |
| The Cameras' near clip plane property. | |
| float | farClipPlane [get, set] |
| The Cameras' far clip plane property. | |
| float | aspectRatio [get, set] |
| The Cameras' aspect ratio property. | |
| void TiltFive.SplitStereoCamera.Initialize | ( | GameObject | headPoseRoot, |
| GlassesSettings | glassesSettings, | ||
| SpectatorSettings | spectatorSettings, | ||
| Glasses.DisplayInfo | displayInfo ) |
| GameObject TiltFive.SplitStereoCamera.headPose = null |
The head pose GameObject property.
| bool TiltFive.SplitStereoCamera.showCameras = true |
In-editor toggle for displaying the eye cameras in the runtime Hierarchy.
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getset |
The Cameras' aspect ratio property.
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get |
The Camera used as a template when creating the eye cameras.
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getset |
The Cameras' far clip plane property.
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getset |
The Cameras' field of view property.
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get |
The left eye Camera property.
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getset |
The Cameras' near clip plane property.
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getset |
The position of the game board reference frame w.r.t. the Unity world-space reference frame.
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get |
The right eye Camera property.
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getset |
The rotation taking points from the Unity world-space reference frame to the game board reference frame.
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getset |
The uniform scale factor that takes points from the Unity world-space to the game board reference frame.