Unity SDK Docs 1.5.0-beta.6
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TiltFive.SplitStereoCamera Class Reference
Inheritance diagram for TiltFive.SplitStereoCamera:

Public Member Functions

void Initialize (GameObject headPoseRoot, GlassesSettings glassesSettings, SpectatorSettings spectatorSettings, Glasses.DisplayInfo displayInfo)

Public Attributes

GameObject headPose = null
 The head pose GameObject property.
bool showCameras = true
 In-editor toggle for displaying the eye cameras in the runtime Hierarchy.

Properties

Camera cameraTemplate [get]
 The Camera used as a template when creating the eye cameras.
Camera leftEyeCamera [get]
 The left eye Camera property.
Camera rightEyeCamera [get]
 The right eye Camera property.
Vector3 posUGBD_UWRLD [get, set]
 The position of the game board reference frame w.r.t. the Unity world-space reference frame.
Quaternion rotToUGBD_UWRLD [get, set]
 The rotation taking points from the Unity world-space reference frame to the game board reference frame.
float scaleToUGBD_UWRLD [get, set]
 The uniform scale factor that takes points from the Unity world-space to the game board reference frame.
float fieldOfView [get, set]
 The Cameras' field of view property.
float nearClipPlane [get, set]
 The Cameras' near clip plane property.
float farClipPlane [get, set]
 The Cameras' far clip plane property.
float aspectRatio [get, set]
 The Cameras' aspect ratio property.

Detailed Description

Definition at line 80 of file SplitStereoCamera.cs.

Member Function Documentation

◆ Initialize()

void TiltFive.SplitStereoCamera.Initialize ( GameObject headPoseRoot,
GlassesSettings glassesSettings,
SpectatorSettings spectatorSettings,
Glasses.DisplayInfo displayInfo )
inline

Definition at line 248 of file SplitStereoCamera.cs.

Member Data Documentation

◆ headPose

GameObject TiltFive.SplitStereoCamera.headPose = null

The head pose GameObject property.

Definition at line 95 of file SplitStereoCamera.cs.

◆ showCameras

bool TiltFive.SplitStereoCamera.showCameras = true

In-editor toggle for displaying the eye cameras in the runtime Hierarchy.

Definition at line 135 of file SplitStereoCamera.cs.

Property Documentation

◆ aspectRatio

float TiltFive.SplitStereoCamera.aspectRatio
getset

The Cameras' aspect ratio property.

Definition at line 214 of file SplitStereoCamera.cs.

◆ cameraTemplate

Camera TiltFive.SplitStereoCamera.cameraTemplate
get

The Camera used as a template when creating the eye cameras.

Definition at line 93 of file SplitStereoCamera.cs.

◆ farClipPlane

float TiltFive.SplitStereoCamera.farClipPlane
getset

The Cameras' far clip plane property.

Definition at line 206 of file SplitStereoCamera.cs.

◆ fieldOfView

float TiltFive.SplitStereoCamera.fieldOfView
getset

The Cameras' field of view property.

Definition at line 190 of file SplitStereoCamera.cs.

◆ leftEyeCamera

Camera TiltFive.SplitStereoCamera.leftEyeCamera
get

The left eye Camera property.

Definition at line 125 of file SplitStereoCamera.cs.

◆ nearClipPlane

float TiltFive.SplitStereoCamera.nearClipPlane
getset

The Cameras' near clip plane property.

Definition at line 198 of file SplitStereoCamera.cs.

◆ posUGBD_UWRLD

Vector3 TiltFive.SplitStereoCamera.posUGBD_UWRLD
getset

The position of the game board reference frame w.r.t. the Unity world-space reference frame.

Definition at line 148 of file SplitStereoCamera.cs.

◆ rightEyeCamera

Camera TiltFive.SplitStereoCamera.rightEyeCamera
get

The right eye Camera property.

Definition at line 132 of file SplitStereoCamera.cs.

◆ rotToUGBD_UWRLD

Quaternion TiltFive.SplitStereoCamera.rotToUGBD_UWRLD
getset

The rotation taking points from the Unity world-space reference frame to the game board reference frame.

Definition at line 155 of file SplitStereoCamera.cs.

◆ scaleToUGBD_UWRLD

float TiltFive.SplitStereoCamera.scaleToUGBD_UWRLD
getset

The uniform scale factor that takes points from the Unity world-space to the game board reference frame.

Definition at line 162 of file SplitStereoCamera.cs.


The documentation for this class was generated from the following file: