GlassesSettings encapsulates all configuration data used by the Glasses' tracking runtime to compute the Head Pose and apply it to the Camera.  
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| Camera | cameraTemplate  [get, set] | 
|  | The camera used as a template for creating the eye cameras at runtime. 
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| float | fieldOfView  [get] | 
GlassesSettings encapsulates all configuration data used by the Glasses' tracking runtime to compute the Head Pose and apply it to the Camera. 
◆ cloneCameraTemplateChildren
      
        
          | bool TiltFive.GlassesSettings.cloneCameraTemplateChildren = false | 
      
 
Whether or not the camera template's child gameobjects should be cloned during eye camera instantiation at runtime. 
 
 
◆ cullingMask
      
        
          | LayerMask TiltFive.GlassesSettings.cullingMask = ~0 | 
      
 
The culling mask to be used by the eye cameras for this pair of glasses. 
 
 
◆ customFOV
◆ DEFAULT_FOV
  
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          | const float TiltFive.GlassesSettings.DEFAULT_FOV = 48f |  | static | 
 
 
◆ DEFAULT_FRIENDLY_NAME
  
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          | readonly string TiltFive.GlassesSettings.DEFAULT_FRIENDLY_NAME = "Tilt Five Glasses" |  | static | 
 
 
◆ DEFAULT_IPD_UGBD
  
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          | const float TiltFive.GlassesSettings.DEFAULT_IPD_UGBD = 0.059f |  | static | 
 
 
◆ farClipPlane
      
        
          | float TiltFive.GlassesSettings.farClipPlane = 100f | 
      
 
The far clip plane in physical space (meters), to adjust for content scale and gameboard size. 
 
 
◆ friendlyName
◆ glassesMirrorMode
◆ headPoseCamera
      
        
          | Camera TiltFive.GlassesSettings.headPoseCamera | 
      
 
The main camera used for rendering the Scene when the glasses are unavailable, and the gameobject used for the glasses pose. 
 
 
◆ MAX_FOV
  
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          | const float TiltFive.GlassesSettings.MAX_FOV = 64f |  | static | 
 
 
◆ MIN_FOV
  
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          | const float TiltFive.GlassesSettings.MIN_FOV = 35f |  | static | 
 
 
◆ MIN_NEAR_CLIP_DISTANCE_IN_METERS
  
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          | const float TiltFive.GlassesSettings.MIN_NEAR_CLIP_DISTANCE_IN_METERS = 0.1f |  | static | 
 
 
◆ nearClipPlane
The near clip plane in physical space (meters), to adjust for content scale and gameboard size. 
 
 
◆ objectTemplate
      
        
          | GameObject TiltFive.GlassesSettings.objectTemplate | 
      
 
The object used as a template for creating the base Game Object when a specific playerIndex connects. 
 
 
◆ overrideFOV
      
        
          | bool TiltFive.GlassesSettings.overrideFOV = false | 
      
 
 
◆ previewPose
      
        
          | Transform TiltFive.GlassesSettings.previewPose | 
      
 
 
◆ usePreviewPose
      
        
          | bool TiltFive.GlassesSettings.usePreviewPose = true | 
      
 
 
◆ cameraTemplate
  
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          | Camera TiltFive.GlassesSettings.cameraTemplate |  | getset | 
 
The camera used as a template for creating the eye cameras at runtime. 
Alias for the obsolete field headPoseCamera.
 
 
◆ fieldOfView
  
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          | float TiltFive.GlassesSettings.fieldOfView |  | get | 
 
 
The documentation for this class was generated from the following file: