Tilt Five™ Unity API  1.3.0
 
Loading...
Searching...
No Matches
TiltFive.Glasses Class Reference

The Glasses API and runtime. More...

Inheritance diagram for TiltFive.Glasses:
TiltFive.Singleton< Glasses >

Classes

class  BaseGlassesCore
 
class  GlassesCore
 Internal Glasses core runtime. More...
 
class  GlassesPreviewCore
 Trackable core for the smoothed glasses preview pose. More...
 

Public Types

enum  AREyes { EYE_LEFT = 0 , EYE_RIGHT , EYE_MAX }
 

Static Public Member Functions

static bool headPoseUpdated (PlayerIndex playerIndex=PlayerIndex.One)
 Returns a boolean indication that the head pose was successfully updated.
 
static void Reset (GlassesSettings glassesSettings, SpectatorSettings spectatorSettings=null, PlayerIndex playerIndex=PlayerIndex.None)
 Reset this T:TiltFive.Glasses.
 
static bool Validate (GlassesSettings glassesSettings, SpectatorSettings spectatorSettings=null, PlayerIndex playerIndex=PlayerIndex.One)
 Validates the specified glassesSettings with the specified glasses core.
 
static void Update (GlassesSettings glassesSettings, ScaleSettings scaleSettings, GameBoardSettings gameBoardSettings)
 Updates this T:TiltFive.Glasses.
 
static bool IsTracked (PlayerIndex playerIndex=PlayerIndex.One)
 Indicate if the specified glasses are tracked.
 
static bool IsConnected (PlayerIndex playerIndex=PlayerIndex.One)
 Indicate if the specified glasses are connected.
 
static bool TryGetFriendlyName (PlayerIndex playerIndex, out string friendlyName)
 
static bool TryGetPose (PlayerIndex playerIndex, out Pose pose)
 Attempts to get the position and orientation of the specified player's glasses.
 
static bool TryGetPreviewPose (PlayerIndex playerIndex, out Pose pose)
 Attempts to get the position and orientation of the specified player's glasses, smoothed for on-screen preview.
 
static GameObject GetPoseRoot (PlayerIndex playerIndex)
 
static Camera GetLeftEye (PlayerIndex playerIndex)
 
static Camera GetRightEye (PlayerIndex playerIndex)
 
static void ScanForGlasses ()
 

Properties

static bool updated [get]
 Gets a value indicating whether this T:TiltFive.Glasses is updated.
 
static bool configured [get]
 Gets a value indicating whether this T:TiltFive.Glasses is configured.
 
static Vector3 position [get]
 Gets the head pose position.
 
static Quaternion rotation [get]
 Gets the head pose rotation.
 
static Vector3 forward [get]
 Gets the head orientation's forward vector.
 
static Vector3 right [get]
 Gets the head orientation's right vector.
 
static Vector3 up [get]
 Gets the head orientation's up vector.
 
static Vector3 leftEyePosition [get]
 Gets the left eye position.
 
static Vector3 rightEyePosition [get]
 Gets the right eye position.
 
static bool glassesAvailable [get, private set]
 Indicates whether the glasses are plugged in and functioning.
 
- Properties inherited from TiltFive.Singleton< Glasses >
static T Instance [get]
 

Static Private Member Functions

static GameObject GetPoseRoot (GlassesHandle glassesHandle)
 
static Camera GetLeftEye (GlassesHandle glassesHandle)
 
static Camera GetRightEye (GlassesHandle glassesHandle)
 
static GlassesCore GetPlayerOneGlassesCore ()
 
static bool TryGetSpectatorSettings (out SpectatorSettings spectatorSettings)
 

Private Attributes

Dictionary< GlassesHandle, GlassesCoreglassesCores = new Dictionary<GlassesHandle, GlassesCore>()
 The glasses core runtimes.
 
HashSet< GlassesHandle > incomingHandles = new HashSet<GlassesHandle>()
 
HashSet< GlassesHandle > lostHandles = new HashSet<GlassesHandle>()
 
GlassesHandle? defaultGlassesHandle
 The identifier for the first detected pair of glasses.
 

Additional Inherited Members

- Protected Member Functions inherited from TiltFive.Singleton< Glasses >
 Singleton ()
 

Detailed Description

The Glasses API and runtime.

Definition at line 34 of file Glasses.cs.

Member Enumeration Documentation

◆ AREyes

Enumerator
EYE_LEFT 
EYE_RIGHT 
EYE_MAX 

Definition at line 56 of file Glasses.cs.

Member Function Documentation

◆ GetLeftEye() [1/2]

static Camera TiltFive.Glasses.GetLeftEye ( GlassesHandle  glassesHandle)
staticprivate

Definition at line 523 of file Glasses.cs.

524 {
525 if (!Instance.glassesCores.TryGetValue(glassesHandle, out var glassesCore))
526 {
527 return null;
528 }
529 return glassesCore.leftEye;
530 }

◆ GetLeftEye() [2/2]

static Camera TiltFive.Glasses.GetLeftEye ( PlayerIndex  playerIndex)
static

Definition at line 305 of file Glasses.cs.

306 {
307 if (!Player.TryGetGlassesHandle(playerIndex, out var glassesHandle))
308 {
309 return null;
310 }
311 return GetLeftEye(glassesHandle);
312 }
static Camera GetLeftEye(PlayerIndex playerIndex)
Definition: Glasses.cs:305
Provides access to player settings and functionality.
Definition: Player.cs:16

References TiltFive.Glasses.GetLeftEye().

Referenced by TiltFive.TiltFiveManager.GetEyeCamera(), TiltFive.TiltFiveManager2.GetEyeCamera(), and TiltFive.Glasses.GetLeftEye().

◆ GetPlayerOneGlassesCore()

static GlassesCore TiltFive.Glasses.GetPlayerOneGlassesCore ( )
staticprivate

Definition at line 542 of file Glasses.cs.

543 {
544 if(Player.TryGetGlassesHandle(PlayerIndex.One, out var glassesHandle)
545 && Instance.glassesCores.TryGetValue(glassesHandle, out var glassesCore))
546 {
547 return glassesCore;
548 }
549 return null;
550 }
PlayerIndex
The Player index (e.g. Player One, Player Two, etc)

◆ GetPoseRoot() [1/2]

static GameObject TiltFive.Glasses.GetPoseRoot ( GlassesHandle  glassesHandle)
staticprivate

Definition at line 514 of file Glasses.cs.

515 {
516 if (!Instance.glassesCores.TryGetValue(glassesHandle, out var glassesCore))
517 {
518 return null;
519 }
520 return glassesCore.headPose.gameObject;
521 }

◆ GetPoseRoot() [2/2]

static GameObject TiltFive.Glasses.GetPoseRoot ( PlayerIndex  playerIndex)
static

Definition at line 296 of file Glasses.cs.

297 {
298 if(!Player.TryGetGlassesHandle(playerIndex, out var glassesHandle))
299 {
300 return null;
301 }
302 return GetPoseRoot(glassesHandle);
303 }
static GameObject GetPoseRoot(PlayerIndex playerIndex)
Definition: Glasses.cs:296

References TiltFive.Glasses.GetPoseRoot().

Referenced by TiltFive.Glasses.GetPoseRoot().

◆ GetRightEye() [1/2]

static Camera TiltFive.Glasses.GetRightEye ( GlassesHandle  glassesHandle)
staticprivate

Definition at line 532 of file Glasses.cs.

533 {
534 if (!Instance.glassesCores.TryGetValue(glassesHandle, out var glassesCore))
535 {
536 return null;
537 }
538
539 return glassesCore.rightEye;
540 }

◆ GetRightEye() [2/2]

static Camera TiltFive.Glasses.GetRightEye ( PlayerIndex  playerIndex)
static

Definition at line 314 of file Glasses.cs.

315 {
316 if (!Player.TryGetGlassesHandle(playerIndex, out var glassesHandle))
317 {
318 return null;
319 }
320 return GetRightEye(glassesHandle);
321 }
static Camera GetRightEye(PlayerIndex playerIndex)
Definition: Glasses.cs:314

References TiltFive.Glasses.GetRightEye().

Referenced by TiltFive.Glasses.GetRightEye().

◆ headPoseUpdated()

static bool TiltFive.Glasses.headPoseUpdated ( PlayerIndex  playerIndex = PlayerIndex::One)
static

Returns a boolean indication that the head pose was successfully updated.

Returns
true, if the head pose was updated, false otherwise.
Parameters
glassesHandleThe specified glasses. If null is provided, this uses the default glasses.

Definition at line 133 of file Glasses.cs.

134 {
135 if(playerIndex == PlayerIndex.None || !Player.TryGetGlassesHandle(playerIndex, out var glassesHandle))
136 {
137 return false;
138 }
139
140 return Instance.glassesCores.TryGetValue(glassesHandle, out var glassesCore)
141 && glassesCore.TrackingUpdated;
142 }

References TiltFive.Singleton< Glasses >.Instance.

◆ IsConnected()

static bool TiltFive.Glasses.IsConnected ( PlayerIndex  playerIndex = PlayerIndex::One)
static

Indicate if the specified glasses are connected.

Returns
true if the glasses are connected, false otherwise.
Parameters
glassesHandleGlasses handle to check.

Definition at line 231 of file Glasses.cs.

232 {
233 return Player.TryGetGlassesHandle(playerIndex, out var glassesHandle)
234 && IsConnected(glassesHandle);
235 }
static bool IsConnected(PlayerIndex playerIndex=PlayerIndex.One)
Indicate if the specified glasses are connected.
Definition: Glasses.cs:231

References TiltFive.Glasses.IsConnected().

Referenced by TiltFive.Glasses.IsConnected().

◆ IsTracked()

static bool TiltFive.Glasses.IsTracked ( PlayerIndex  playerIndex = PlayerIndex::One)
static

Indicate if the specified glasses are tracked.

Returns
true if the glasses are tracked, false otherwise.
Parameters
playerIndexIf not provided, the Player 1's glasses are checked.

Definition at line 220 of file Glasses.cs.

221 {
222 return Player.TryGetGlassesHandle(playerIndex, out var glassesHandle)
223 && IsTracked(glassesHandle);
224 }
static bool IsTracked(PlayerIndex playerIndex=PlayerIndex.One)
Indicate if the specified glasses are tracked.
Definition: Glasses.cs:220

References TiltFive.Glasses.IsTracked().

Referenced by TiltFive.Glasses.IsTracked(), and TiltFive.Wand.WandCore.TryGetStateFromPlugin().

◆ Reset()

static void TiltFive.Glasses.Reset ( GlassesSettings  glassesSettings,
SpectatorSettings  spectatorSettings = null,
PlayerIndex  playerIndex = PlayerIndex::None 
)
static

Reset this T:TiltFive.Glasses.

Parameters
glassesSettingsGlasses settings for configuring the specified glassesCore.
playerIndexThe specified player. If None is provided, this resets all glasses.

Definition at line 149 of file Glasses.cs.

150 {
151 if(spectatorSettings == null && !TryGetSpectatorSettings(out spectatorSettings))
152 {
153 Log.Error("Glasses.Reset() could not find any spectator settings.");
154 return;
155 }
156
157 // If playerIndex is none, reset all glasses
158 if(playerIndex == PlayerIndex.None)
159 {
160 foreach (var glassesCore in Instance.glassesCores.Values)
161 {
162 glassesCore.Reset(glassesSettings, spectatorSettings);
163 }
164 return;
165 }
166
167 if(Player.TryGetGlassesHandle(playerIndex, out var glassesHandle))
168 {
169 Reset(glassesSettings, spectatorSettings, glassesHandle);
170 }
171 }
static void Reset(GlassesSettings glassesSettings, SpectatorSettings spectatorSettings=null, PlayerIndex playerIndex=PlayerIndex.None)
Reset this T:TiltFive.Glasses.
Definition: Glasses.cs:149
static bool TryGetSpectatorSettings(out SpectatorSettings spectatorSettings)
Definition: Glasses.cs:552
The Logger.
Definition: Log.cs:42
static void Error(string m, params object[] list)
ERROR logging function call.
Definition: Log.cs:127

References TiltFive.Logging.Log.Error(), TiltFive.Singleton< Glasses >.Instance, TiltFive.Glasses.Reset(), and TiltFive.Glasses.TryGetSpectatorSettings().

Referenced by TiltFive.TiltFiveManager.OnEnable(), and TiltFive.Glasses.Reset().

◆ ScanForGlasses()

static void TiltFive.Glasses.ScanForGlasses ( )
static

Definition at line 323 of file Glasses.cs.

324 {
325 // Enumerate the available glasses provided by the native plugin
326 UInt64[] glassesHandles = new UInt64[GlassesSettings.MAX_SUPPORTED_GLASSES_COUNT];
327 Debug.Assert(glassesHandles.Length <= Byte.MaxValue);
328 byte glassesCount = (byte)glassesHandles.Length;
329 int result = 0;
330
331 try
332 {
333 var refreshResult = NativePlugin.RefreshGlassesAvailable();
334 result = NativePlugin.GetGlassesHandles(ref glassesCount, glassesHandles);
335 }
336 catch (System.Exception e)
337 {
338 Log.Error($"Error getting glasses handles: {e.Message}");
339 }
340
341 // Add/Remove entries from the glassesCores dictionary
342 var glassesCores = Instance.glassesCores;
343 var incomingHandles = Instance.incomingHandles;
344 var lostHandles = Instance.lostHandles;
345
346 incomingHandles.Clear();
347 lostHandles.Clear();
348
349 // If we ran into a problem getting the glasses handles, all bets are off — just tear down the now-useless glasses cores.
350 if (result != 0)
351 {
352 foreach (var keyValuePair in glassesCores)
353 {
354 var lostHandle = keyValuePair.Key;
355 var glassesCore = keyValuePair.Value;
356
357 glassesCore.Dispose();
358 lostHandles.Add(lostHandle);
359 }
360 glassesCores.Clear();
361 }
362 else
363 {
364 // Add newly connected glasses
365 for (int i = 0; i < glassesCount; i++)
366 {
367 incomingHandles.Add(glassesHandles[i]);
368
369 // If we don't already have a glassesCore for this handle,
370 // and we still have an available player slot, then create a glassesCore.
371 if (!glassesCores.ContainsKey(glassesHandles[i]) && !Player.AllSupportedPlayersConnected())
372 {
373#if UNITY_2019_1_OR_NEWER && INPUTSYSTEM_AVAILABLE
374 glassesCores[glassesHandles[i]] = new GlassesDeviceCore(glassesHandles[i]);
375#else
376 glassesCores[glassesHandles[i]] = new GlassesCore(glassesHandles[i]);
377#endif
378 }
379 }
380
381 // Prune disconnected glasses
382 foreach (var currentHandle in glassesCores.Keys)
383 {
384 if (!incomingHandles.Contains(currentHandle))
385 {
386 lostHandles.Add(currentHandle);
387 }
388 }
389 foreach (var lostHandle in lostHandles)
390 {
391 glassesCores[lostHandle].Dispose();
392 glassesCores.Remove(lostHandle);
393 }
394 }
395
396 // If we don't have a default glasses ID yet, assign the first one we got from the native plugin as the default.
397 if (!Instance.defaultGlassesHandle.HasValue && result == 0 && glassesCount > 0)
398 {
399 Instance.defaultGlassesHandle = glassesHandles[0];
400 }
401
402 // If defaultGlassesId isn't valid anymore, reset its value.
403 if (Instance.defaultGlassesHandle.HasValue && !glassesCores.ContainsKey(Instance.defaultGlassesHandle.Value))
404 {
405 Instance.defaultGlassesHandle = null;
406 }
407 }
HashSet< GlassesHandle > incomingHandles
Definition: Glasses.cs:43
Dictionary< GlassesHandle, GlassesCore > glassesCores
The glasses core runtimes.
Definition: Glasses.cs:41
HashSet< GlassesHandle > lostHandles
Definition: Glasses.cs:44
GlassesSettings encapsulates all configuration data used by the Glasses' tracking runtime to compute ...
static int RefreshGlassesAvailable()
static int GetGlassesHandles(ref byte handleCount, [MarshalAs(UnmanagedType.LPArray, SizeParamIndex=0)] UInt64[] glassesHandle)

References TiltFive.NativePlugin.GetGlassesHandles(), and TiltFive.NativePlugin.RefreshGlassesAvailable().

◆ TryGetFriendlyName()

static bool TiltFive.Glasses.TryGetFriendlyName ( PlayerIndex  playerIndex,
out string  friendlyName 
)
static

Definition at line 250 of file Glasses.cs.

251 {
252 if(!Player.TryGetGlassesHandle(playerIndex, out var glassesHandle))
253 {
254 friendlyName = null;
255 return false;
256 }
257
258 return TryGetFriendlyName(glassesHandle, out friendlyName);
259 }
static bool TryGetFriendlyName(PlayerIndex playerIndex, out string friendlyName)
Definition: Glasses.cs:250

References TiltFive.Glasses.TryGetFriendlyName().

Referenced by TiltFive.Glasses.TryGetFriendlyName(), and TiltFive.Wand.WandCore.WandCore().

◆ TryGetPose()

static bool TiltFive.Glasses.TryGetPose ( PlayerIndex  playerIndex,
out Pose  pose 
)
static

Attempts to get the position and orientation of the specified player's glasses.

Parameters
playerIndex
pose
Returns
Returns false along with an empty pose if something goes wrong.

Definition at line 267 of file Glasses.cs.

268 {
269 if(Player.TryGetGlassesHandle(playerIndex, out var glassesHandle) && Instance.glassesCores.TryGetValue(glassesHandle, out var glassesCore))
270 {
271 pose = glassesCore.Pose_UnityWorldSpace;
272 return true;
273 }
274 pose = new Pose();
275 return false;
276 }

References TiltFive.Singleton< Glasses >.Instance.

◆ TryGetPreviewPose()

static bool TiltFive.Glasses.TryGetPreviewPose ( PlayerIndex  playerIndex,
out Pose  pose 
)
static

Attempts to get the position and orientation of the specified player's glasses, smoothed for on-screen preview.

Parameters
playerIndex
pose
Returns
Returns false along with an empty pose if something goes wrong.

Definition at line 285 of file Glasses.cs.

286 {
287 if (Player.TryGetGlassesHandle(playerIndex, out var glassesHandle) && Instance.glassesCores.TryGetValue(glassesHandle, out var glassesCore))
288 {
289 pose = glassesCore.previewCore.Pose_UnityWorldSpace;
290 return true;
291 }
292 pose = new Pose();
293 return false;
294 }

References TiltFive.Singleton< Glasses >.Instance.

Referenced by TiltFive.TiltFiveManager.Update(), and TiltFive.TiltFiveManager2.Update().

◆ TryGetSpectatorSettings()

static bool TiltFive.Glasses.TryGetSpectatorSettings ( out SpectatorSettings  spectatorSettings)
staticprivate

Definition at line 552 of file Glasses.cs.

553 {
554 if (TiltFiveSingletonHelper.TryGetISceneInfo(out var sceneInfo))
555 {
556 if (sceneInfo is TiltFiveManager2 tiltFiveManager2)
557 {
558 spectatorSettings = tiltFiveManager2.spectatorSettings;
559 return true;
560 }
561
562 if (sceneInfo is TiltFiveManager tiltFiveManager)
563 {
564 spectatorSettings = tiltFiveManager.spectatorSettings;
565 return true;
566 }
567 }
568
569 spectatorSettings = null;
570 return false;
571 }
The Tilt Five manager.
The Tilt Five manager.
static bool TryGetISceneInfo(out ISceneInfo sceneInfo)

References TiltFive.TiltFiveSingletonHelper.TryGetISceneInfo().

Referenced by TiltFive.Glasses.Reset(), TiltFive.Glasses.Update(), and TiltFive.Glasses.Validate().

◆ Update()

static void TiltFive.Glasses.Update ( GlassesSettings  glassesSettings,
ScaleSettings  scaleSettings,
GameBoardSettings  gameBoardSettings 
)
static

Updates this T:TiltFive.Glasses.

Parameters
glassesSettingsGlasses settings for the update.

Definition at line 201 of file Glasses.cs.

202 {
203 if(!TryGetSpectatorSettings(out var spectatorSettings))
204 {
205 return;
206 }
207
208 // Update the glasses cores
209 foreach (var glassesCore in Instance.glassesCores.Values)
210 {
211 glassesCore.Update(glassesSettings, scaleSettings, gameBoardSettings, spectatorSettings);
212 }
213 }

References TiltFive.Singleton< Glasses >.Instance, and TiltFive.Glasses.TryGetSpectatorSettings().

Referenced by TiltFive.TiltFiveManager.GetLatestPoseData(), and TiltFive.Player.PlayerCore.GetLatestPoseData().

◆ Validate()

static bool TiltFive.Glasses.Validate ( GlassesSettings  glassesSettings,
SpectatorSettings  spectatorSettings = null,
PlayerIndex  playerIndex = PlayerIndex::One 
)
static

Validates the specified glassesSettings with the specified glasses core.

Returns
true, if the glasses core is valid with the given settings, false otherwise.
Parameters
glassesSettingsGlasses settings.
playerIndexThe specified glasses to validate. If None is provided, this uses the default glasses.

Definition at line 182 of file Glasses.cs.

183 {
184 if(!Player.TryGetGlassesHandle(playerIndex, out var glassesHandle))
185 {
186 return false;
187 }
188
189 if(spectatorSettings == null && !TryGetSpectatorSettings(out spectatorSettings))
190 {
191 return false;
192 }
193
194 return Validate(glassesSettings, spectatorSettings, glassesHandle);
195 }
static bool Validate(GlassesSettings glassesSettings, SpectatorSettings spectatorSettings=null, PlayerIndex playerIndex=PlayerIndex.One)
Validates the specified glassesSettings with the specified glasses core.
Definition: Glasses.cs:182

References TiltFive.Glasses.TryGetSpectatorSettings(), and TiltFive.Glasses.Validate().

Referenced by TiltFive.Glasses.Validate().

Member Data Documentation

◆ defaultGlassesHandle

GlassesHandle? TiltFive.Glasses.defaultGlassesHandle
private

The identifier for the first detected pair of glasses.

Definition at line 49 of file Glasses.cs.

◆ glassesCores

Dictionary<GlassesHandle, GlassesCore> TiltFive.Glasses.glassesCores = new Dictionary<GlassesHandle, GlassesCore>()
private

The glasses core runtimes.

Definition at line 41 of file Glasses.cs.

◆ incomingHandles

HashSet<GlassesHandle> TiltFive.Glasses.incomingHandles = new HashSet<GlassesHandle>()
private

Definition at line 43 of file Glasses.cs.

◆ lostHandles

HashSet<GlassesHandle> TiltFive.Glasses.lostHandles = new HashSet<GlassesHandle>()
private

Definition at line 44 of file Glasses.cs.

Property Documentation

◆ configured

bool TiltFive.Glasses.configured
staticget

Gets a value indicating whether this T:TiltFive.Glasses is configured.

true if player 1's glasses are connected and they've been configured; otherwise, false.

Definition at line 79 of file Glasses.cs.

◆ forward

Vector3 TiltFive.Glasses.forward
staticget

Gets the head orientation's forward vector.

The forward vector of player 1's glasses (if connected, otherwise the default forward vector)

Definition at line 94 of file Glasses.cs.

◆ glassesAvailable

bool TiltFive.Glasses.glassesAvailable
staticgetprivate set

Indicates whether the glasses are plugged in and functioning.

Definition at line 120 of file Glasses.cs.

120{ get; private set; }

◆ leftEyePosition

Vector3 TiltFive.Glasses.leftEyePosition
staticget

Gets the left eye position.

The left eye position of player 1's glasses (if connected, otherwise the zero vector)

Definition at line 110 of file Glasses.cs.

◆ position

Vector3 TiltFive.Glasses.position
staticget

Gets the head pose position.

The position of player 1's glasses (if connected, otherwise a zero vector)

Definition at line 84 of file Glasses.cs.

◆ right

Vector3 TiltFive.Glasses.right
staticget

Gets the head orientation's right vector.

The right vector of player 1's glasses (if connected, otherwise the default right vector)

Definition at line 99 of file Glasses.cs.

◆ rightEyePosition

Vector3 TiltFive.Glasses.rightEyePosition
staticget

Gets the right eye position.

The right eye position of player 1's glasses (if connected, otherwise the zero vector)

Definition at line 115 of file Glasses.cs.

◆ rotation

Quaternion TiltFive.Glasses.rotation
staticget

Gets the head pose rotation.

The rotation of player 1's glasses (if connected, otherwise the identity quaternion)

Definition at line 89 of file Glasses.cs.

◆ up

Vector3 TiltFive.Glasses.up
staticget

Gets the head orientation's up vector.

The up vector of player 1's glasses (if connected, otherwise the default up vector)

Definition at line 104 of file Glasses.cs.

◆ updated

bool TiltFive.Glasses.updated
staticget

Gets a value indicating whether this T:TiltFive.Glasses is updated.

true if player 1's glasses are connected and their glasses pose has been updated; otherwise, false.

Definition at line 73 of file Glasses.cs.

Referenced by TiltFive.SplitStereoCamera.SyncTransform().


The documentation for this class was generated from the following file: