16 using System.Collections;
17 using System.Collections.Generic;
36 return singleplayerSingleton;
57 if (!Application.isPlaying)
60 if (tiltFiveManager2 !=
null)
62 sceneInfo = tiltFiveManager2;
67 if (tiltFiveManager !=
null)
69 sceneInfo = tiltFiveManager;
static ISceneInfo GetISceneInfo()
static bool TryGetISceneInfo(out ISceneInfo sceneInfo)
uint GetSupportedPlayerCount()
float GetScaleToUWRLD_UGBD()
bool IsActiveAndEnabled()