◆ copyPlayerOneGameboard
bool TiltFive.GameBoardSettings.copyPlayerOneGameboard = true |
◆ currentGameBoard
GameBoard TiltFive.GameBoardSettings.currentGameBoard |
The gameboard is the window into the game world, as well as the origin about which the glasses/wand are tracked.
It can be useful to modify the gameboard's location for cinematic purposes, such as following an object (such as a player's avatar) in the scene. This avoids the need to directly modify the positions/orientations of the glasses or wand, which track the player's movements relative to the game board.
◆ physicalGameboardOrigin
GameObject TiltFive.GameBoardSettings.physicalGameboardOrigin |
A GameObject whose pose is driven by the gameboard's orientation in physical space, relative to a gameboard laying flat on a table perpendicular to gravity.
Parenting GameObjects under physicalGameboardOrigin> makes it easy to pin them to the gameboard's surface or edges, even when the gameboard is mounted on a wall or at strange angles.
◆ gameBoardCenter
Vector3 TiltFive.GameBoardSettings.gameBoardCenter |
|
get |
The gameboard position or focal position offset.
◆ gameBoardRotation
Vector3 TiltFive.GameBoardSettings.gameBoardRotation |
|
get |
The gameboard rotation or focal rotational offset.
◆ gameBoardScale
float TiltFive.GameBoardSettings.gameBoardScale |
|
get |
The gameboard's scale multiplies the perceived size of objects in the scene.
When scaling the world to fit on the gameboard, it can be useful to think in terms of zoom (e.g. 2x, 10x, etc) rather than fussing with absolute units using and . Directly modifying the gameboard's scale is convenient for cinematics, tweening/animation, and other use cases in which zooming in/out may be desirable.
◆ gameboardType
The gameboard configuration, such as LE, XE, or folded XE.
The documentation for this class was generated from the following file: