Wand Settings encapsulates all configuration data used by the Wand's tracking runtime to compute the Wand Pose and apply it to the driven GameObject. More...
Public Attributes | |
ControllerIndex | controllerIndex |
GameObject | GripPoint |
GameObject | FingertipPoint |
GameObject | AimPoint |
Public Attributes inherited from TiltFive.TrackableSettings | |
bool | RejectUntrackedPositionData = true |
TrackingFailureMode | FailureMode = TrackingFailureMode.FreezePosition |
Additional Inherited Members | |
Public Types inherited from TiltFive.TrackableSettings | |
enum class | TrackingFailureMode { FreezePosition = 0 , FreezePositionAndRotation = 1 , SnapToDefault = 2 } |
Wand Settings encapsulates all configuration data used by the Wand's tracking runtime to compute the Wand Pose and apply it to the driven GameObject.
GameObject TiltFive.WandSettings.AimPoint |
Definition at line 43 of file Wand.cs.
Referenced by TiltFive.Wand.WandCore.SetDrivenObjectTransform().
ControllerIndex TiltFive.WandSettings.controllerIndex |
Definition at line 39 of file Wand.cs.
Referenced by TiltFive.Wand.WandCore.GetDefaultPoseGameboardSpace(), and TiltFive.PlayerSettings.Validate().
GameObject TiltFive.WandSettings.FingertipPoint |
Definition at line 42 of file Wand.cs.
Referenced by TiltFive.Wand.WandCore.SetDrivenObjectTransform().
GameObject TiltFive.WandSettings.GripPoint |
Definition at line 41 of file Wand.cs.
Referenced by TiltFive.Wand.WandCore.SetDrivenObjectTransform().