16using System.Collections;
17using System.Collections.Generic;
40 #region Public Properties
42 public PlayerIndex PlayerIndex;
44 public static uint MAX_SUPPORTED_PLAYERS =>
GlassesSettings.MAX_SUPPORTED_GLASSES_COUNT;
49 #region Public Functions
51 public void Validate()
56 gameboardSettings.Validate();
GlassesSettings encapsulates all configuration data used by the Glasses' tracking runtime to compute ...
ScaleSettings contains the scale data used to translate between Unity units and the user's physical s...
Wand Settings encapsulates all configuration data used by the Wand's tracking runtime to compute the ...
ControllerIndex
Since wands are all physically identical (they have no "handedness"), it doesn't make sense to addres...