16using System.Collections;
17using System.Collections.Generic;
60 public Vector3 gameboardOrientationOverride = Vector3.zero;
65 public bool enableGameboardOrientationOverride =
false;
91 [Obsolete(
"Please use Gameboard.TryGetGameboardType() instead.",
true)]
94 public bool copyPlayerOneGameboard =
true;
101 internal void Validate()
105 Debug.LogWarning(
"Gameboard and Physical Gameboard cannot be the same GameObject.");
Represents the game board.
Vector3 gameBoardRotation
The gameboard rotation or focal rotational offset.
Vector3 gameBoardCenter
The gameboard position or focal position offset.
GameboardType gameboardType
The gameboard configuration, such as LE, XE, or folded XE.
GameBoard currentGameBoard
The gameboard is the window into the game world, as well as the origin about which the glasses/wand a...
GameObject physicalGameboardOrigin
A GameObject whose pose is driven by the gameboard's orientation in physical space,...
float gameBoardScale
The gameboard's scale multiplies the perceived size of objects in the scene.
GameboardType
The type of Gameboard being tracked by the glasses.