Tilt Five Unity API  1.3.0
Static Public Member Functions | Static Private Member Functions | List of all members
TiltFive.DisplayHelper Class Reference

Static Public Member Functions

static Matrix4x4 Frustum (float L, float R, float B, float T, float n, float f)
 

Static Private Member Functions

static Matrix4x4 Frustum (ARProjectionFrustum f)
 

Detailed Description

Definition at line 418 of file Display.cs.

Member Function Documentation

◆ Frustum() [1/2]

static Matrix4x4 TiltFive.DisplayHelper.Frustum ( ARProjectionFrustum  f)
staticprivate

Definition at line 420 of file Display.cs.

421  {
422  return Frustum(f.m_Left, f.m_Right, f.m_Bottom, f.m_Top, f.m_Near, f.m_Far);
423  }
static Matrix4x4 Frustum(ARProjectionFrustum f)
Definition: Display.cs:420

References TiltFive.ARProjectionFrustum.m_Bottom, TiltFive.ARProjectionFrustum.m_Far, TiltFive.ARProjectionFrustum.m_Left, TiltFive.ARProjectionFrustum.m_Near, TiltFive.ARProjectionFrustum.m_Right, and TiltFive.ARProjectionFrustum.m_Top.

◆ Frustum() [2/2]

static Matrix4x4 TiltFive.DisplayHelper.Frustum ( float  L,
float  R,
float  B,
float  T,
float  n,
float  f 
)
static

Definition at line 430 of file Display.cs.

431  {
432  Matrix4x4 m = new Matrix4x4();
433 
434  m[0, 0] = (2 * n) / (R - L);
435  m[1, 1] = (2 * n) / (T - B);
436  m[0, 2] = (R + L) / (R - L);
437  m[1, 2] = (T + B) / (T - B);
438  m[2, 2] = -(f + n) / (f - n);
439  m[2, 3] = -(2 * f * n) / (f - n);
440  m[3, 2] = -1.0f;
441  m[3, 3] = 0.0f;
442 
443  return m;
444  }

The documentation for this class was generated from the following file: