17 using System.Collections;
18 using System.Collections.Generic;
103 public Rect
rect =
new Rect(0, 0, 1, 1);
115 internal void ResetSpectatorCamera()
PlayerIndex spectatedPlayer
The player that will have their perspective mirrored on screen.
RenderTexture targetTexture
The target texture used by the Spectator Camera.
float fieldOfView
The field of view to be used by the Spectator Camera.
Rect rect
The viewport rect used by the Spectator Camera.
GlassesMirrorMode glassesMirrorMode
The spectator camera will display content on screen depending on the mirroring mode....
Camera spectatorCamera
The camera used for rendering the onscreen preview
float nearClipPlane
The near clip plane to be used by the Spectator Camera.
LayerMask cullingMask
The culling mask to be used by the Spectator Camera.
float farClipPlane
The far clip plane to be used by the Spectator Camera.
PlayerIndex
The Player index (e.g. Player One, Player Two, etc)