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Tilt Five Unity SDK 1.4.2
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Classes | |
class | TiltFive.NativePlugin |
struct | TiltFive.T5_Bool |
Represents a boolean value. | |
struct | TiltFive.T5_Position |
Represents a three dimensional position. | |
struct | TiltFive.T5_Rotation |
Represents a quaternion rotation. | |
struct | TiltFive.GlassesHandle |
struct | TiltFive.T5_GlassesPose |
Headset pose information to be retrieved with NativePlugin.GetGlassesPose(ref T5_GlassesPose) | |
struct | TiltFive.T5_GameboardPose |
Gameboard pose information to be retrieved with NativePlugin.GetGameboardPoses(ref T5_GameboardPoses) | |
struct | TiltFive.T5_CamImage |
Represents a wrapper on a buffer comtaining a camera image. More... | |
struct | TiltFive.T5_CameraStreamConfig |
Camera Stream Configuration. More... | |
struct | TiltFive.T5_PixelDewarp |
Pixel Coordinate Dewarp Wrapper. More... | |
struct | TiltFive.T5_ControllerState |
Contains wand related information (Pose, Buttons, Trigger, Stick, Battery) | |
struct | TiltFive.T5_ControllerState.Joystick |
struct | TiltFive.T5_ControllerState.Buttons |
struct | TiltFive.T5_VCI |
Represents the image rectangle in the normalized (z=1) image space of the virtual cameras. | |
struct | TiltFive.T5_FrameInfo |
Render information to be used with NativePlugin.QueueStereoImages(T5_FrameInfo) | |
struct | TiltFive.T5_StringUTF8 |
Represents a string value. | |
struct | TiltFive.T5_GameboardSize |
Physical dimensions of a gameboard, in meters. More... |
Namespaces | |
namespace | TiltFive |
Enumerations | |
enum | TiltFive.ServiceCompatibility : Int32 { TiltFive.Incompatible = 0 , TiltFive.Compatible = 1 , TiltFive.Unknown = 2 } |
Whether the running service is compatible. More... | |
enum | TiltFive.PlayerIndex { TiltFive.None = 0 , TiltFive.One = 1 , TiltFive.Two = 2 , TiltFive.Three = 3 , TiltFive.Four = 4 } |
The Player index (e.g. Player One, Player Two, etc) More... | |
enum | TiltFive.ControllerIndex : Int32 { TiltFive.Right = 0 , TiltFive.Left = 1 } |
Since wands are all physically identical (they have no "handedness"), it doesn't make sense to address them using "left" or "right". Instead we use hand dominance, and allow applications to swap the dominant and offhand wand according to the user's preference. More... | |
enum | TiltFive.GameboardType : Int32 { TiltFive.GameboardType_None = 1 , TiltFive.GameboardType_LE = 2 , TiltFive.GameboardType_XE = 3 , TiltFive.GameboardType_XE_Raised = 4 } |
The type of Gameboard being tracked by the glasses. More... | |
enum | TiltFive.ControllerPosition : Int32 { TiltFive.Grip = 0 , TiltFive.Fingertips = 1 , TiltFive.Aim = 2 } |
Points of interest along the wand controller, such as the handle position or wand tip. More... | |
enum | TiltFive.T5_Hand : byte { TiltFive.Unknown = 0 , TiltFive.Left = 1 , TiltFive.Right = 2 } |
Reported wand hand. More... |