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Unity SDK Docs 1.5.0.beta.7
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Provides a way to display onscreen what content is visible or cut off by the edges of the gameboard from the user's perspective through the glasses. More...
Public Member Functions | |
| float | GetMaskOpacity () |
| Gets the opacity of the masked region. | |
| void | SetMaskOpacity (float opacity) |
| Sets the opacity of the masked region. | |
Provides a way to display onscreen what content is visible or cut off by the edges of the gameboard from the user's perspective through the glasses.
| float TiltFive.GameboardMaskCameraEffect.GetMaskOpacity | ( | ) |
Gets the opacity of the masked region.
| void TiltFive.GameboardMaskCameraEffect.SetMaskOpacity | ( | float | opacity | ) |
Sets the opacity of the masked region.
| opacity | An opacity value between 0.0 (fully transparent) and 1.0 (fully opaque). Values outside of this range will be clamped. |