Tilt Five™ Unity API  1.4.1
UnityExtensions.cs
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1 /*
2  * Copyright (C) 2020-2023 Tilt Five, Inc.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 using System.Collections;
17 using System.Collections.Generic;
18 using UnityEngine;
19 
20 namespace TiltFive
21 {
22  public static class UnityExtensions
23  {
24 
25 #if UNITY_2018 || UNITY_2019_1
26  // We'd like to use Unity 2019's TryGetComponent while supporting Unity 2018. Let's write some extension methods.
27  public static bool TryGetComponent<T>(this GameObject obj, out T target) where T : Component
28  {
29  target = obj.GetComponent<T>();
30  return target != null;
31  }
32 
33  public static bool TryGetComponent<T>(this MonoBehaviour monoBehaviour, out T target) where T : Component
34  {
35  return monoBehaviour.gameObject.TryGetComponent<T>(out target);
36  }
37 
38  public static bool TryGetComponent<T>(this Transform transform, out T target) where T : Component
39  {
40  return transform.gameObject.TryGetComponent<T>(out target);
41  }
42 #endif
43 
44  }
45 }
Definition: Log.cs:21