Unity SDK Docs 1.5.0-beta.6
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UnityExtensions.cs
1/*
2 * Copyright (C) 2020-2023 Tilt Five, Inc.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16using System.Collections;
17using System.Collections.Generic;
18using UnityEngine;
19
20namespace TiltFive
21{
22 public static class UnityExtensions
23 {
24
25#if UNITY_2018 || UNITY_2019_1
26 // We'd like to use Unity 2019's TryGetComponent while supporting Unity 2018. Let's write some extension methods.
27 public static bool TryGetComponent<T>(this GameObject obj, out T target) where T : Component
28 {
29 target = obj.GetComponent<T>();
30 return target != null;
31 }
32
33 public static bool TryGetComponent<T>(this MonoBehaviour monoBehaviour, out T target) where T : Component
34 {
35 return monoBehaviour.gameObject.TryGetComponent<T>(out target);
36 }
37
38 public static bool TryGetComponent<T>(this Transform transform, out T target) where T : Component
39 {
40 return transform.gameObject.TryGetComponent<T>(out target);
41 }
42#endif
43
44 }
45}