Unity SDK Docs 1.5.0-beta.6
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TrackableSettings.cs
1/*
2 * Copyright (C) 2020-2023 Tilt Five, Inc.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16using UnityEngine;
17
18namespace TiltFive
19{
20 [System.Serializable]
21 public abstract class TrackableSettings
22 {
23 /*
24 * We may add common functionality for settings classes here in the future.
25 *
26 * For now, this class just places a constraint on the types of objects
27 * that can be used with TrackableCore<T>.
28 */
29
30 public bool RejectUntrackedPositionData = true;
31 public TrackingFailureMode FailureMode = TrackingFailureMode.FreezePosition;
32
33 public enum TrackingFailureMode
34 {
35 FreezePosition = 0,
36 FreezePositionAndRotation = 1,
37 SnapToDefault = 2
38 }
39 }
40}