Tilt Five™ Unity API
1.4.1
TrackableSettings.cs
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/*
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* Copyright (C) 2020-2023 Tilt Five, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using
UnityEngine;
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namespace
TiltFive
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{
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[System.Serializable]
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public
abstract
class
TrackableSettings
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{
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/*
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* We may add common functionality for settings classes here in the future.
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*
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* For now, this class just places a constraint on the types of objects
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* that can be used with TrackableCore<T>.
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*/
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public
bool
RejectUntrackedPositionData
=
true
;
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public
TrackingFailureMode
FailureMode
=
TrackingFailureMode
.FreezePosition;
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public
enum
TrackingFailureMode
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{
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FreezePosition = 0,
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FreezePositionAndRotation = 1,
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SnapToDefault = 2
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}
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}
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}
TiltFive.TrackableSettings
Definition:
TrackableSettings.cs:22
TiltFive.TrackableSettings.TrackingFailureMode
TrackingFailureMode
Definition:
TrackableSettings.cs:34
TiltFive.TrackableSettings.RejectUntrackedPositionData
bool RejectUntrackedPositionData
Definition:
TrackableSettings.cs:30
TiltFive.TrackableSettings.FailureMode
TrackingFailureMode FailureMode
Definition:
TrackableSettings.cs:31
TiltFive
Definition:
Log.cs:21
Runtime
Settings
TrackableSettings.cs
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