Tilt Five™ Unity API  1.4.1
GraphicsSettings.cs
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1 /*
2  * Copyright (C) 2020-2023 Tilt Five, Inc.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 namespace TiltFive
18 {
23  [System.Serializable]
24  public class GraphicsSettings
25  {
35  public bool matchGlassesFramerate = true;
36 
37  internal int applicationVSyncCount = 0;
38  internal int applicationTargetFramerate = 60;
39 
40  internal const int VSYNC_DISABLED = 0;
41  internal const int PREFERRED_GLASSES_FRAMERATE = 60; // TODO: Turn this into a NDK query?
42  }
43 }
GraphicsSettings encapsulates configuration data related to the project's graphics settings,...
bool matchGlassesFramerate
Determines whether the Tilt Five SDK should optimize the project's framerate and vsync for sending fr...
Definition: Log.cs:21