Unity SDK Docs 1.5.0-beta.6
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GraphicsSettings.cs
1/*
2 * Copyright (C) 2020-2023 Tilt Five, Inc.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17namespace TiltFive
18{
23 [System.Serializable]
24 public class GraphicsSettings
25 {
35 public bool matchGlassesFramerate = true;
36
37 internal int applicationVSyncCount = 0;
38 internal int applicationTargetFramerate = 60;
39
40 internal const int VSYNC_DISABLED = 0;
41 internal const int PREFERRED_GLASSES_FRAMERATE = 60; // TODO: Turn this into a NDK query?
42 }
43}
GraphicsSettings encapsulates configuration data related to the project's graphics settings,...
bool matchGlassesFramerate
Determines whether the Tilt Five SDK should optimize the project's framerate and vsync for sending fr...