ConvertPosGBDToUGBD(Vector3 pos_GBD) | TiltFive.TrackableCore< TSettings, TState > | protectedstatic |
gameboardPos_UWRLD | TiltFive.TrackableCore< TSettings, TState > | protected |
GameboardToWorldSpace(Pose pose_GameboardSpace, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | protectedstatic |
GameboardToWorldSpace(Vector3 pos_UGBD, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | protectedstatic |
GameboardToWorldSpace(Quaternion rotToUGBD_OBJ, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | protectedstatic |
IsConnected | TiltFive.TrackableCore< TSettings, TState > | |
isConnected | TiltFive.TrackableCore< TSettings, TState > | protected |
IsTracked | TiltFive.TrackableCore< TSettings, TState > | |
isTracked | TiltFive.TrackableCore< TSettings, TState > | protected |
Pose_GameboardSpace | TiltFive.TrackableCore< TSettings, TState > | |
pose_UGBD | TiltFive.TrackableCore< TSettings, TState > | protected |
Pose_UnityWorldSpace | TiltFive.TrackableCore< TSettings, TState > | |
pose_UWRLD | TiltFive.TrackableCore< TSettings, TState > | protected |
Reset(TSettings settings) | TiltFive.TrackableCore< TSettings, TState > | protected |
SetDefaultPoseGameboardSpace(TSettings settings) | TiltFive.TrackableCore< TSettings, TState > | protectedpure virtual |
SetDrivenObjectTransform(TSettings settings, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | protectedpure virtual |
SetInvalidPoseGameboardSpace(in TState state, TSettings settings, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | protectedpure virtual |
SetPoseGameboardSpace(in TState state, TSettings settings, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | protectedpure virtual |
SetPoseUnityWorldSpace(ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | protectedpure virtual |
TryCheckConnected(out bool connected) | TiltFive.TrackableCore< TSettings, TState > | protectedpure virtual |
TryGetStateFromPlugin(out TState state, out bool poseIsValid, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | protectedpure virtual |
Update(TSettings settings, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | protectedvirtual |
WorldToGameboardSpace(Vector3 pos_UWRLD, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | protectedstatic |
WorldToGameboardSpace(Quaternion rotToUWRLD_OBJ, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | protectedstatic |