ConvertPosSTAGEToUSTAGE(Vector3 pos_STAGE) | TiltFive.TrackableCore< TSettings, TState > | inlineprotectedstatic |
gameboardPose_UWRLD | TiltFive.TrackableCore< TSettings, TState > | protected |
GameboardToWorldSpace(Pose pose_GameboardSpace, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | inlineprotectedstatic |
GameboardToWorldSpace(Vector3 pos_USTAGE, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | inlineprotectedstatic |
GameboardToWorldSpace(Quaternion rotToUSTAGE_OBJ, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | inlineprotectedstatic |
IsConnected | TiltFive.TrackableCore< TSettings, TState > | |
isConnected | TiltFive.TrackableCore< TSettings, TState > | protected |
IsTracked | TiltFive.TrackableCore< TSettings, TState > | |
isTracked | TiltFive.TrackableCore< TSettings, TState > | protected |
Pose_GameboardSpace | TiltFive.TrackableCore< TSettings, TState > | |
Pose_UnityWorldSpace | TiltFive.TrackableCore< TSettings, TState > | |
pose_USTAGE | TiltFive.TrackableCore< TSettings, TState > | protected |
pose_UWRLD | TiltFive.TrackableCore< TSettings, TState > | protected |
Reset(TSettings settings) | TiltFive.TrackableCore< TSettings, TState > | inlineprotected |
SetDefaultPoseGameboardSpace(TSettings settings) | TiltFive.TrackableCore< TSettings, TState > | protected |
SetDrivenObjectTransform(TSettings settings, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | protected |
SetInvalidPoseGameboardSpace(in TState state, TSettings settings, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | protected |
SetPoseGameboardSpace(in TState state, TSettings settings, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | protected |
SetPoseUnityWorldSpace(ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | protected |
TryCheckConnected(out bool connected) | TiltFive.TrackableCore< TSettings, TState > | protected |
TryGetStateFromPlugin(out TState state, out bool poseIsValid) | TiltFive.TrackableCore< TSettings, TState > | protected |
Update(TSettings settings, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | inlineprotectedvirtual |
WorldToGameboardSpace(Vector3 pos_UWRLD, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | inlineprotectedstatic |
WorldToGameboardSpace(Quaternion rotToUWRLD_OBJ, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | inlineprotectedstatic |