Tilt Five Unity SDK 1.4.2
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TiltFive.TrackableCore< TSettings, TState > Member List

This is the complete list of members for TiltFive.TrackableCore< TSettings, TState >, including all inherited members.

ConvertPosSTAGEToUSTAGE(Vector3 pos_STAGE)TiltFive.TrackableCore< TSettings, TState >inlineprotectedstatic
gameboardPose_UWRLDTiltFive.TrackableCore< TSettings, TState >protected
GameboardToWorldSpace(Pose pose_GameboardSpace, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings)TiltFive.TrackableCore< TSettings, TState >inlineprotectedstatic
GameboardToWorldSpace(Vector3 pos_USTAGE, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings)TiltFive.TrackableCore< TSettings, TState >inlineprotectedstatic
GameboardToWorldSpace(Quaternion rotToUSTAGE_OBJ, GameBoardSettings gameboardSettings)TiltFive.TrackableCore< TSettings, TState >inlineprotectedstatic
IsConnectedTiltFive.TrackableCore< TSettings, TState >
isConnectedTiltFive.TrackableCore< TSettings, TState >protected
IsTrackedTiltFive.TrackableCore< TSettings, TState >
isTrackedTiltFive.TrackableCore< TSettings, TState >protected
Pose_GameboardSpaceTiltFive.TrackableCore< TSettings, TState >
Pose_UnityWorldSpaceTiltFive.TrackableCore< TSettings, TState >
pose_USTAGETiltFive.TrackableCore< TSettings, TState >protected
pose_UWRLDTiltFive.TrackableCore< TSettings, TState >protected
Reset(TSettings settings)TiltFive.TrackableCore< TSettings, TState >inlineprotected
SetDefaultPoseGameboardSpace(TSettings settings)TiltFive.TrackableCore< TSettings, TState >protected
SetDrivenObjectTransform(TSettings settings, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings)TiltFive.TrackableCore< TSettings, TState >protected
SetInvalidPoseGameboardSpace(in TState state, TSettings settings, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings)TiltFive.TrackableCore< TSettings, TState >protected
SetPoseGameboardSpace(in TState state, TSettings settings, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings)TiltFive.TrackableCore< TSettings, TState >protected
SetPoseUnityWorldSpace(ScaleSettings scaleSettings, GameBoardSettings gameboardSettings)TiltFive.TrackableCore< TSettings, TState >protected
TryCheckConnected(out bool connected)TiltFive.TrackableCore< TSettings, TState >protected
TryGetStateFromPlugin(out TState state, out bool poseIsValid)TiltFive.TrackableCore< TSettings, TState >protected
Update(TSettings settings, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings)TiltFive.TrackableCore< TSettings, TState >inlineprotectedvirtual
WorldToGameboardSpace(Vector3 pos_UWRLD, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings)TiltFive.TrackableCore< TSettings, TState >inlineprotectedstatic
WorldToGameboardSpace(Quaternion rotToUWRLD_OBJ, GameBoardSettings gameboardSettings)TiltFive.TrackableCore< TSettings, TState >inlineprotectedstatic