| ConvertPosSTAGEToUSTAGE(Vector3 pos_STAGE) | TiltFive.TrackableCore< TSettings, TState > | inlineprotectedstatic |
| gameboardPose_UWRLD | TiltFive.TrackableCore< TSettings, TState > | protected |
| GameboardToWorldSpace(Pose pose_GameboardSpace, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | inlineprotectedstatic |
| GameboardToWorldSpace(Vector3 pos_USTAGE, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | inlineprotectedstatic |
| GameboardToWorldSpace(Quaternion rotToUSTAGE_OBJ, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | inlineprotectedstatic |
| IsConnected | TiltFive.TrackableCore< TSettings, TState > | |
| isConnected | TiltFive.TrackableCore< TSettings, TState > | protected |
| IsTracked | TiltFive.TrackableCore< TSettings, TState > | |
| isTracked | TiltFive.TrackableCore< TSettings, TState > | protected |
| Pose_GameboardSpace | TiltFive.TrackableCore< TSettings, TState > | |
| Pose_UnityWorldSpace | TiltFive.TrackableCore< TSettings, TState > | |
| pose_USTAGE | TiltFive.TrackableCore< TSettings, TState > | protected |
| pose_UWRLD | TiltFive.TrackableCore< TSettings, TState > | protected |
| Reset(TSettings settings) | TiltFive.TrackableCore< TSettings, TState > | inlineprotected |
| SetDefaultPoseGameboardSpace(TSettings settings) | TiltFive.TrackableCore< TSettings, TState > | protected |
| SetDrivenObjectTransform(TSettings settings, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | protected |
| SetInvalidPoseGameboardSpace(in TState state, TSettings settings, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | protected |
| SetPoseGameboardSpace(in TState state, TSettings settings, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | protected |
| SetPoseUnityWorldSpace(ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | protected |
| TryCheckConnected(out bool connected) | TiltFive.TrackableCore< TSettings, TState > | protected |
| TryGetStateFromPlugin(out TState state, out bool poseIsValid) | TiltFive.TrackableCore< TSettings, TState > | protected |
| Update(TSettings settings, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | inlineprotectedvirtual |
| WorldToGameboardSpace(Vector3 pos_UWRLD, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | inlineprotectedstatic |
| WorldToGameboardSpace(Quaternion rotToUWRLD_OBJ, GameBoardSettings gameboardSettings) | TiltFive.TrackableCore< TSettings, TState > | inlineprotectedstatic |