Tilt Five NDK  1.4.1
T5_GameboardSize Struct Reference

Physical dimensions of a gameboard. More...

#include <types.h>

Data Fields

float viewableExtentPositiveX
 The distance in meters from the gameboard origin to the edge of the viewable area in the positive X direction. More...
 
float viewableExtentNegativeX
 The distance in meters from the gameboard origin to the edge of the viewable area in the negative X direction. More...
 
float viewableExtentPositiveY
 The distance in meters from the gameboard origin to the edge of the viewable area in the positive Y direction. More...
 
float viewableExtentNegativeY
 The distance in meters from the gameboard origin to the edge of the viewable area in the negative Y direction. More...
 
float viewableExtentPositiveZ
 The distance in meters above the gameboard origin that the viewable area extends in the positive Z direction. More...
 

Detailed Description

Physical dimensions of a gameboard.

Definition at line 194 of file types.h.

Field Documentation

◆ viewableExtentNegativeX

float T5_GameboardSize::viewableExtentNegativeX

The distance in meters from the gameboard origin to the edge of the viewable area in the negative X direction.

Definition at line 201 of file types.h.

◆ viewableExtentNegativeY

float T5_GameboardSize::viewableExtentNegativeY

The distance in meters from the gameboard origin to the edge of the viewable area in the negative Y direction.

Definition at line 209 of file types.h.

◆ viewableExtentPositiveX

float T5_GameboardSize::viewableExtentPositiveX

The distance in meters from the gameboard origin to the edge of the viewable area in the positive X direction.

Definition at line 197 of file types.h.

◆ viewableExtentPositiveY

float T5_GameboardSize::viewableExtentPositiveY

The distance in meters from the gameboard origin to the edge of the viewable area in the positive Y direction.

Definition at line 205 of file types.h.

◆ viewableExtentPositiveZ

float T5_GameboardSize::viewableExtentPositiveZ

The distance in meters above the gameboard origin that the viewable area extends in the positive Z direction.

Definition at line 213 of file types.h.


The documentation for this struct was generated from the following file: