Gameboard pose information to be retrieved by enumerating the output of t5GetGameboardPoses() More...
#include <types.h>

Data Fields | |
| uint64_t | timestampNanos |
| The timestamp of the pose. More... | |
| T5_Vec3 | posBOARD_STAGE |
| The position of the origin of the BOARD (gameboard) frame relative to the STAGE frame. More... | |
| T5_Quat | rotToBOARD_STAGE |
| The rotation that transforms points in the STAGE frame orientation to the BOARD (gameboard) frame orientation. More... | |
| T5_GameboardType | gameboardType |
| The type of gameboard represented by this pose. More... | |
| uint64_t | id |
| The id of this gameboard pose. More... | |
Gameboard pose information to be retrieved by enumerating the output of t5GetGameboardPoses()
The pose describes the relationship between two reference frames: one defined in terms of the stage, and the other in terms of the gameboard. Both reference frames are right-handed. The STAGE reference frame is oriented such that, when standing on the side of the physical gameboard with the T5 logo, +X points to the right, +Y points forward, and +Z points gravitationally up. The origin of the STAGE reference frame is located at the point equidistant from the three gameboard sides nearest to the T5 logo (i.e. the side on which the logo appears and the two adjacent sides). This places the gameboard origin in the center of the square LE gameboard, and off-center along the longer dimension of the rectangular XE gameboard. The gameboard reference frame, BOARD, is oriented such that +X points to the right, +Y points forward, and +Z points normal to and away from the reflective plane of the gameboard. The origin of BOARD space is located at the point equidistant from the three gameboard sides nearest to the T5 logo (i.e. the side on which the logo appears and the two adjacent sides). The BOARD space is identical to STAGE space when the physical gameboard is flat wrt gravity. When the physical gameboard is tilted up at an angle, STAGE space z remains gravity aligned where BOARD space z remains aligned with the normal vector to the reflective gameboard plane.
| T5_GameboardType T5_GameboardPose::gameboardType |
The type of gameboard represented by this pose.
Definition at line 405 of file types.h.
Referenced by operator<<().
| uint64_t T5_GameboardPose::id |
| T5_Vec3 T5_GameboardPose::posBOARD_STAGE |
The position of the origin of the BOARD (gameboard) frame relative to the STAGE frame.
Definition at line 398 of file types.h.
Referenced by operator<<().
| T5_Quat T5_GameboardPose::rotToBOARD_STAGE |
The rotation that transforms points in the STAGE frame orientation to the BOARD (gameboard) frame orientation.
Definition at line 402 of file types.h.
Referenced by operator<<().
| uint64_t T5_GameboardPose::timestampNanos |