Physical dimensions of a gameboard.
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#include <types.h>
Physical dimensions of a gameboard.
Definition at line 272 of file types.h.
◆ viewableExtentNegativeX
| float T5_GameboardSize::viewableExtentNegativeX |
The distance in meters from the gameboard origin to the edge of the viewable area in the negative X direction.
Definition at line 279 of file types.h.
◆ viewableExtentNegativeY
| float T5_GameboardSize::viewableExtentNegativeY |
The distance in meters from the gameboard origin to the edge of the viewable area in the negative Y direction.
Definition at line 287 of file types.h.
◆ viewableExtentPositiveX
| float T5_GameboardSize::viewableExtentPositiveX |
The distance in meters from the gameboard origin to the edge of the viewable area in the positive X direction.
Definition at line 275 of file types.h.
◆ viewableExtentPositiveY
| float T5_GameboardSize::viewableExtentPositiveY |
The distance in meters from the gameboard origin to the edge of the viewable area in the positive Y direction.
Definition at line 283 of file types.h.
◆ viewableExtentPositiveZ
| float T5_GameboardSize::viewableExtentPositiveZ |
The distance in meters above the gameboard origin that the viewable area extends in the positive Z direction.
Definition at line 291 of file types.h.
The documentation for this struct was generated from the following file: