Tilt Five™ Unity API  1.3.0
 
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TiltFive.Wand.WandCore Member List

This is the complete list of members for TiltFive.Wand.WandCore, including all inherited members.

aimPose_GameboardSpaceTiltFive.Wand.WandCore
aimPose_UnityWorldSpaceTiltFive.Wand.WandCore
CalculateRotation(Quaternion rotToWND_GBD)TiltFive.Wand.WandCoreprotected
controllerIndexTiltFive.Wand.WandCore
ConvertPosGBDToUGBD(Vector3 pos_GBD)TiltFive.TrackableCore< WandSettings, T5_ControllerState >protectedstatic
currentStateTiltFive.Wand.WandCoreprotected
Dispose()TiltFive.Wand.WandCorevirtual
FilterTrackingPointPose(Pose staleGripPointPose, Pose staleTrackingPointPose, Pose newTrackingPointPose, float trackingPointOffsetDistance, WandSettings settings)TiltFive.Wand.WandCoreprotected
fingertipsPose_GameboardSpaceTiltFive.Wand.WandCore
fingertipsPose_UnityWorldSpaceTiltFive.Wand.WandCore
gameboardPos_UWRLDTiltFive.TrackableCore< WandSettings, T5_ControllerState >protected
GameboardToWorldSpace(Pose pose_GameboardSpace, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings)TiltFive.TrackableCore< WandSettings, T5_ControllerState >protectedstatic
GameboardToWorldSpace(Vector3 pos_UGBD, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings)TiltFive.TrackableCore< WandSettings, T5_ControllerState >protectedstatic
GameboardToWorldSpace(Quaternion rotToUGBD_OBJ, GameBoardSettings gameboardSettings)TiltFive.TrackableCore< WandSettings, T5_ControllerState >protectedstatic
GetButton(WandButton button)TiltFive.Wand.WandCore
GetButtonDown(WandButton button)TiltFive.Wand.WandCore
GetButtonUp(WandButton button)TiltFive.Wand.WandCore
GetDefaultPoseGameboardSpace(WandSettings settings)TiltFive.Wand.WandCoreprotectedstatic
GetLatestInputs()TiltFive.Wand.WandCorevirtual
GetStickTilt()TiltFive.Wand.WandCore
GetTrigger()TiltFive.Wand.WandCore
glassesHandleTiltFive.Wand.WandCore
gripPose_UnityWorldSpaceTiltFive.Wand.WandCore
isConnectedTiltFive.TrackableCore< WandSettings, T5_ControllerState >protected
IsConnectedTiltFive.TrackableCore< WandSettings, T5_ControllerState >
isTrackedTiltFive.TrackableCore< WandSettings, T5_ControllerState >protected
IsTrackedTiltFive.TrackableCore< WandSettings, T5_ControllerState >
Pose_GameboardSpaceTiltFive.TrackableCore< WandSettings, T5_ControllerState >
pose_UGBDTiltFive.TrackableCore< WandSettings, T5_ControllerState >protected
Pose_UnityWorldSpaceTiltFive.TrackableCore< WandSettings, T5_ControllerState >
pose_UWRLDTiltFive.TrackableCore< WandSettings, T5_ControllerState >protected
previousStateTiltFive.Wand.WandCoreprotected
ProcessTrackingData(Vector3 gripPosition_UGBD, Vector3 fingertipsPosition_UGBD, Vector3 aimPosition_UGBD, Quaternion rotToUGBD_WND, WandSettings wandSettings, ScaleSettings scaleSettings, GameBoardSettings gameBoardSettings, out Pose gripPose_UGBD, out Pose fingertipsPose_UGBD, out Pose aimPose_UGBD)TiltFive.Wand.WandCoreprotected
Reset(WandSettings wandSettings)TiltFive.Wand.WandCore
TrackableCore< WandSettings, T5_ControllerState >.Reset(TSettings settings)TiltFive.TrackableCore< WandSettings, T5_ControllerState >protected
SetDefaultPoseGameboardSpace(WandSettings settings)TiltFive.Wand.WandCoreprotected
TrackableCore< WandSettings, T5_ControllerState >.SetDefaultPoseGameboardSpace(TSettings settings)TiltFive.TrackableCore< WandSettings, T5_ControllerState >protectedpure virtual
SetDrivenObjectTransform(WandSettings wandSettings, ScaleSettings scaleSettings, GameBoardSettings gameBoardSettings)TiltFive.Wand.WandCoreprotected
TrackableCore< WandSettings, T5_ControllerState >.SetDrivenObjectTransform(TSettings settings, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings)TiltFive.TrackableCore< WandSettings, T5_ControllerState >protectedpure virtual
SetInvalidPoseGameboardSpace(in T5_ControllerState t5_ControllerState, WandSettings settings, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings)TiltFive.Wand.WandCoreprotected
TrackableCore< WandSettings, T5_ControllerState >.SetInvalidPoseGameboardSpace(in TState state, TSettings settings, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings)TiltFive.TrackableCore< WandSettings, T5_ControllerState >protectedpure virtual
SetPoseGameboardSpace(in T5_ControllerState controllerState, WandSettings wandSettings, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings)TiltFive.Wand.WandCoreprotected
TrackableCore< WandSettings, T5_ControllerState >.SetPoseGameboardSpace(in TState state, TSettings settings, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings)TiltFive.TrackableCore< WandSettings, T5_ControllerState >protectedpure virtual
SetPoseUnityWorldSpace(ScaleSettings scaleSettings, GameBoardSettings gameBoardSettings)TiltFive.Wand.WandCoreprotectedvirtual
TryCheckConnected(out bool connected)TiltFive.Wand.WandCoreprotectedvirtual
TryGetButton(WandButton button, out bool pressed)TiltFive.Wand.WandCore
TryGetButtonDown(WandButton button, out bool buttonDown)TiltFive.Wand.WandCore
TryGetButtonUp(WandButton button, out bool buttonUp)TiltFive.Wand.WandCore
TryGetStateFromPlugin(out T5_ControllerState controllerState, out bool poseIsValid, GameBoardSettings gameBoardSettings)TiltFive.Wand.WandCoreprotected
TrackableCore< WandSettings, T5_ControllerState >.TryGetStateFromPlugin(out TState state, out bool poseIsValid, GameBoardSettings gameboardSettings)TiltFive.TrackableCore< WandSettings, T5_ControllerState >protectedpure virtual
TryGetStickTilt(out Vector2 stickTilt)TiltFive.Wand.WandCore
TryGetTrigger(out float triggerDisplacement)TiltFive.Wand.WandCore
Update(WandSettings wandSettings, ScaleSettings scaleSettings, GameBoardSettings gameBoardSettings)TiltFive.Wand.WandCorevirtual
TrackableCore< WandSettings, T5_ControllerState >.Update(TSettings settings, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings)TiltFive.TrackableCore< WandSettings, T5_ControllerState >protectedvirtual
WandCore(GlassesHandle glassesHandle, ControllerIndex controllerIndex)TiltFive.Wand.WandCore
WorldToGameboardSpace(Vector3 pos_UWRLD, ScaleSettings scaleSettings, GameBoardSettings gameboardSettings)TiltFive.TrackableCore< WandSettings, T5_ControllerState >protectedstatic
WorldToGameboardSpace(Quaternion rotToUWRLD_OBJ, GameBoardSettings gameboardSettings)TiltFive.TrackableCore< WandSettings, T5_ControllerState >protectedstatic