545{
546 return playerOneSettings.scaleSettings.GetScaleToUWRLD_UGBD(playerOneSettings.gameboardSettings.gameBoardScale);
547 }
548
549 public Pose GetGameboardPose()
550 {
551 return new Pose(playerOneSettings.gameboardSettings.gameBoardCenter, Quaternion.Euler(playerOneSettings.gameboardSettings.gameBoardRotation));
552 }
553
554 public Camera GetEyeCamera()
555 {
557 }
558
559 public uint GetSupportedPlayerCount()
560 {
561 return supportedPlayerCount;
562 }
563
564 public bool IsActiveAndEnabled()
565 {
566 return isActiveAndEnabled;
567 }
568
569 #endregion ISceneInfo Implementation
570 }
571
572}
The Glasses API and runtime.
static Camera GetLeftEye(PlayerIndex playerIndex)
PlayerIndex
The Player index (e.g. Player One, Player Two, etc)